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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Sheesh.
That puts me off even before I know anything about the game.
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2024: 47 years on the Net.
2. There is a reason I have seen as to why they are looking for more A2 testers. First think I will say, if they open to the masses and hand out keys for free. It would devalue right away what the backers have done. So they have to sell the majority of them.
Here is why they need more testers. Each Server can play out in many ways with the nods system. Getting many combinations of that needs allot of players. From what content spawns from players actions. Types of dungeons that will spawn. Node types, Religious, Battle, Science and Commerce notes types. Unlike more games, they need 100-200k players testing to make sure things are working.
3. Selling keys is the most uninteresting thing about the stream. It only matters if you want to help test. We have a road map for the next year that's is very detailed. If it goes as planned (MMOs rarely do) we could have a launch in 1-2 years. I would much rather talk about all the great info.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not every game company has the fortune of having a big enough core of gaming community knowledgable of how game development can be expensive and complicated. Albeit It's easier when having your playable alpha open for all backers from the get go.
I think it is a bomb right out of the gate.
You make a post about FOMO and there is so much awesome into in their road map to discuss and the time they have it planed to get tested. I could talk all week about that because as a gamer. There is a game to discuss.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Or it never happened.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you could allow me a minute for a totally uneducated rant - it sounds like something designed by a murder hobo to trick children into the van, as it were. I don't care how you dress it up - there could never be enough rewards to get me to put substantive (read: time) into putting together a lucrative target for murder hobos to go after.
It always sounds like a great idea on paper, but when you get in game and you're standing around with the people you hired to protect you - all dead - and watching the hobos loot dozens of hours of your gear it will dawn on you that this isn't fun.
I absolutely refuse to believe this idea will work until such time as failure costs the murder hobos MORE than failure costs the targets. When that happens, where will be no murder hobos.
The only issue is that someone would have to have a whole guild guarding the thing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It just sets off every MMROPG alarm in my head.
Let's say as a merchant player I can buy a wagon of grain for 1K and risk transporting it to hither and yon and resell the grain for 5K. The problem with this is that when the PvP battle occurs the merchant player is risking 1K more than the bandits.
Why not be a bandit?
Well, you get a great deal of noise about karma or something, but since the wagon will be transferred to a clean account it doesn't matter to the hobos.
Any solution that has the bandits risking the same amount of loot or more will result in no bandits or zergs. They're not being bad people, they just play smart.
I've yet to see a system that makes sense.