It looks like you're new here. If you want to get involved, click one of these buttons!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
I am also pleased to see that he realises how detrimental streamers can be to games, the community should be in game and in social media attached to the game not with streamers. But I think he misses an opportunity with guilds, playing them down by allowing multiple guild membership and well not using them. He has plans in place to stand in for guilds, but they will be too diffuse, you can't have multiple loyalties every which way without diluting them all.
Overall some solid thinking about how the sort of game he wants to make should be created, look forward to seeing how he puts that vision into practice, it won't be easy!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not sure I have ever heard anyone mention Bit Heroes on this site before
I assume you are defining depth as richness of tactical choice, that sort of thing. We haven't gone into it publicly yet, but we do have all the usual things that go into combat systems -- status effects, comboing/chaining between different specials and effects, managing resources, etc. It's not just pew-pew, for sure.
I don't know the status these days, but I hope Stars Reach can make PvE a lot for strategic, full of choices with each their own ramifications.
For the record, I've never enjoyed battle strategies more than UO's Magery, especially when in a one-on-one situation.
Seeing the "words of power" and recognizing them for the spell they cast, knowing the timing of casting each spell, and or effects, and thinking steps ahead, plus timing out potion use, and all that was involved, well, it was the best gaming combat I've ever experienced.
Once upon a time....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well, depth in combat mechanics would be different! Especially in this era of shallow action combat!
The action-arcadey vibe definitely feels different.
They're still working on a few things on it, as Raph pointed out a few glitches in this pic.
Edit...
Oooops, I guess I shouldn't have posted that image, and someone removed it.
Raph evidently wasn't satisfied with it, Ha!
Once upon a time....
How about players creating new spells in the game. Spells that don't exist in the or your database. Something original.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The idea is fun, but any system will have limits - for example, once you find the "fireball" spell combo that does the most damage the players will start using only that. You could have millions of possible spell combinations, but in short order the entire player base would be using the same 10 spells.