Districts are still there. That's bad. You can be prevented from learning some technologies. That's also bad. Pre-order bonuses. Really bad. I'll wait for a sale.
This is probably narrow minded of me but I'm not a fan of playing as multiple Civs during my playthrough. I've been playing since Civ1 and I'm very used to nurturing/growing my one, sole, civilization.
It looks like you get to keep what you built, you just get a new empire name, leader, and set of research projects. That part doesn't worry me as much.
Districts were the new "complexity", which supposedly made up for the reduction of real complexity in other areas, this for me is the worst change the franchise has ever made, districts added very little and were the excuse to take away a lot.
I will leave aside why the idea of "ages" both is and is not historically correct. How good it is for gameplay, just too soon to tell.
The fact you can mix and match leaders is ridiculous and runs counter to the thematic feeling of a civilization. But I note with some hope that leaders do not seem look like the awful caricatures they did in Civ 6, still too cartoony though. Having people who were not known leaders of countries is interesting, Benjamin Franklin (if that was who I saw) could have been a President. But I think this decision may have political philosophy leanings for studio staff they may not even be aware of. Will the game feature warlords who were not historically leaders of their countries? I doubt it, I think philosophers and scientists are more likely, the "nice" people.
The actual graphics for the game looks amazing, but will the beauty of complexity still be there in gameplay? We shall see.
Comments
I will leave aside why the idea of "ages" both is and is not historically correct. How good it is for gameplay, just too soon to tell.
The fact you can mix and match leaders is ridiculous and runs counter to the thematic feeling of a civilization. But I note with some hope that leaders do not seem look like the awful caricatures they did in Civ 6, still too cartoony though. Having people who were not known leaders of countries is interesting, Benjamin Franklin (if that was who I saw) could have been a President. But I think this decision may have political philosophy leanings for studio staff they may not even be aware of. Will the game feature warlords who were not historically leaders of their countries? I doubt it, I think philosophers and scientists are more likely, the "nice" people.
The actual graphics for the game looks amazing, but will the beauty of complexity still be there in gameplay? We shall see.