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Even more content is coming to Starfield in just a few weeks with the Shattered Space expansion, but for those itching to get back into space a bit sooner, there is a new vehicle to test out now.
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Meanwhile, noone wants your trash, or the fresh shit, in the neighborhood anymore and lights it on fire in the comments.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There are people who love this game. Heck, I have a friend who still plays and is looking forward to the sequel. But he loves games like Skyrim and Oblivion and likes that game play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For people on the fence about No Man's Sky, freel free to pass it up. The overhype is still real. Find a diff space sim and save yourself the time.
Most people who hate Starfield hate it precisely BECAUSE they loved TES and Fallout games.
Anyway, the buggy buggy has added nothing.
Also I believe they haven't yet fixed the game and its myriad of performance issues so maybe they should have invested all the effort of the expansion into making the base game playable.
Check that vid I posted. Luke even finds that the $7 quest gun he paid for is still broken.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I absolutely love TES and FAllout. Own all of them. Starfield is nothing like those games though. There is no real open world in Starfield. The planets have a couple areas that has some space between them with nothing happening there. The assets are overused on almost every planet. Overall this game is way below the standard if you put it against those games. Again I know some love it but I really doubt it is because they love TES and Fallout cause this game doesn't even belong in the same sentence as those.
That, in my opinion, is the cardinal sin of Starfield.
I would push through bugs and balance issues if there was true exploration. If I could just pick a random place on a random planet and go find adventure there, but if you try that you're going to find a big pile of nothing and it amounts to no more than a pure waste of time. It's totally inconsequential to your progress in the game.
Compare that with Fallout 4 which I recently replayed to try the latest patch and you can literally point in any direction and you will find stuff. Buildings to explore, loot to find, bad guys to fight and loot, and side missions to discover, and sometimes certain death of areas you are not ready to take on. Skyrim is the exact same.
That is totally lost in Starfield which is ironic given that it's space and should be the most open experience of them all. Even more ironic in that it's their most recent game and should be a culmination of all the lessons they learned from their previous titles, but instead feels like a sophomoric effort.
Disappointing for sure.
Try the main-story line just long enough till mods finish downloading, never touch mainstory ever again.
"Mod put a new cave over here to explore!"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Which is why i say the buggy added nothing, unless you find doing donuts on empty planet #979 engaging content. in functionality, it adds nothing over the jetpack and is even functionally worse as you don't hit a rock and bounce when flying with a jetpack. I'm sure RP'ers adore the buggy, though. The only thing it has going for it is the same as the ship: no fuel to maintain. Which removing the fuel requirement for jetpacks would have served the same purpose and noone would have blinked an eye because it's no more immersion breaking than a ship or buggy that runs forever with no fuel.
I recently picked it up and have about 40 hours sunk into it so far, *trying* to play it as i normally do with Bethesda games, complete the main quest up to the point you are free to do all out exploration. Unfortunately, exploration in this game is somewhat like trying to hammer a square peg through a round hole.
As many others have said the exploration aspect has been reduced to such a minor part of this game when for me at least that’s the major draw of a Bethesda title.
Want to explore space, move between planets in the same galaxy with your ship? Its just time-consuming boredom with nothing in between, its designed around fast travel from planet to planet to moon to next Galaxy etc.
Want to explore and survey planets / moons in full? Fast travel to the planetary body, LOAD facing the planet, scan the planet, pick a landing site based on the biome you need to survey, LOADinto that site on your ship. Exit your ship, LOAD into the landing site, open your scan screen (I have maxed hand scanners because I wanted to explore on world) and off you go to scan the flora, fauna, resources and if applicable planetary traits.
The loading screens are very fast and if the payoff was then the ability to explore an open planet it would be fine in my book. So far, I spent maybe the first 10 hours completing the main quest (tutorial basically) up until I was free to explore. The next 30 hours plus I dedicated to exploring and surveying of planets, fully surveying a planet nets you a small amount of experience (apparently you can also sell the data, but I haven’t bothered with that yet) including every planetary body in a Galaxy fully completed. There was no reward for that.
I did a random quest on one of those moons i was surveying, a quest just like the Fallout 4 settlers would give, so and so is missing can you get them, thanks so much we didn’t know what we were going to do, and it gave about double the experience of surveying all the planets / moons etc in a whole galaxy.
Unfortunately, it doesn’t feel like an open world exploration. How you ever played one of those games where you aim the claw arm, it drops down and drags out some stuff toy. With all the loading and other restrictions, it its feels like I am dropped by one of these arms into a small aquarium or fishbowl then I *explore*, call the arm to lift me out and repeat it.
The points of interest that are randomly placed can be interesting for a time, the skill books you can find in some worthwhile. However, once you have done the same POI 2-3 or more times, you know what’s going to be there, where every safe etc is, you just want to avoid them, that’s what I started doing.
For this game I have done something I haven’t done before and just enabled 2 mods yesterday, (achievements be dammed) before even completing the game once, elder scrolls star shards or some such should add some interest when I have to explore a planet and max credits 65K (instead of 5K) for vendors because I am in the UI so much for *exploration*, doing the usual inventory management, sleeping for vendor restock feels annoying instead of fun.
I am going to stick to questing now as the game wants, just explore when the quests make me, and spend my skills for crafting especially to see if the starship crafting is as fun as people have said.
Its not a bad game but neither is it a classic and i will get my enjoyment out of it, then it will just get shelved, this one won’t be in the hundreds or thousands of hours played. I may or may not buy the DLC once its all released in a year or 2.
I just hope this procedural generation isn’t a view to the future for Elder Scrolls 6 2029 maybe? and Fallout 5 2034 maybe?
Where it went wrong was there was zero motivation to go to 99% of the planets. At least in their other games, when you went to point A or point B you would find something interesting. In this game, some planets were interesting and others simply are not. There was no reason to visit, no reason to stay, and nothing to do. They could have easily reduced the planet numbers by 2/3's and made the remaining 1/3 a lot more interesting. That, to me, is where they did not deliver.
LOL! If all you do and focus on the Main questline then any RPG, including Skyrim, is inherently linear.
The point in Starfield, like in other RPGs as Skyrim, is to allow yourself to be distracted when you enter different star systems that can trigger new quests and sometimes even whole new quest lines that are really cool.
in main cities, you can trigger new quests by talking to the right NPC's, just like in Skyrim.
Starfield has many flaws, but that ain't it.
I think the issue here is exploring planets and making it so not every planet yields something interesting. That might be realistic but it’s not fun.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo