Gamers seem ever more cautious about putting new multiplayer online games into their gaming cycle; the price must have been a big factor but it seems the quality was not top notch, combine those two together and that will not sail these days.
The game was developed over eight years by a studio that only formed six years ago? What?
Quality control on the articles here has gone to trash in recent years.
"Firewalk initially developed Concord in collaboration with its parent company, ProbablyMonsters, until the studio was acquired by Sony Interactive Entertainment in April 2023"
Source: Concord Wiki
I am guessing that the first 2 years were attributed to ProbablyMonsters until Concord split off from them and was later acquired by Sony
.
This whole project felt like Sony spending money needlessly, and they aren't the only one's doing it, but you'd think with Sony's resources and experience they'd know better to invest in that genre.....
Who am i kidding, this is Sony i'm talking about.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
200 million dollar budget. Wowzers that is alot of money down the drain.
Thats why we are getting more and more mobile games...They are only a fraction of the cost to make and often the profits are greater.
Haha yeah...I blame Candy Crush. Seriously though mobile gaming was the virus that effected the rest of the industry. I was so happy back in day with paid mobile games. Sometimes square does good with their premium titles. Even a cosmetic store can drain the fun out of it for me though, it is nice showing you put in the time to conquer something. I like to work and conquer the content not hand over $10 to look pretty and skip what makes a game fun for me. The journey.
A handful of mobile games make a ton of money, but most of them don't. If you can make a mobile game cheaply, then so can your competitors, and so the market is flooded with cheaply-made mobile games, making it hard for yours to get attention.
It's almost like if you make a game that nobody asked for, in a genre that has been over-saturated to death, in a style that looks like an uglier Guardians of the Galaxy, with gameplay that slows down a genre that is meant to be fast, and then put all of this with a neat $40 bow on top of it; people will reject your game. Wild concept.
Who knew that using as your big selling point "Well...our game is inclusive!" isn't enough for people to spend $40 bucks on a worse version of Overwatch
It's almost like if you make a game that nobody asked for, in a genre that has been over-saturated to death, in a style that looks like an uglier Guardians of the Galaxy, with gameplay that slows down a genre that is meant to be fast, and then put all of this with a neat $40 bow on top of it; people will reject your game. Wild concept.
Who knew that using as your big selling point "Well...our game is inclusive!" isn't enough for people to spend $40 bucks on a worse version of Overwatch
It isn't. The problem is when nobody wants that made. A game not asked for can be popular if it is something people didn't know they wanted until it was provided. That's how new gaming genres are born.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Quality control on the articles here has gone to trash in recent years.
"Firewalk initially developed Concord in collaboration with its parent company, ProbablyMonsters, until the studio was acquired by Sony Interactive Entertainment in April 2023"
Source: Concord Wiki
I am guessing that the first 2 years were attributed to ProbablyMonsters until Concord split off from them and was later acquired by Sony .
I be eating colours when my days are grey
Clicking on my profiles just gonna give you music links galore so enjoy
Who am i kidding, this is Sony i'm talking about.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Edit: Dammit Kageno.
Thats why we are getting more and more mobile games...They are only a fraction of the cost to make and often the profits are greater.
Or just some scrub with a shitty link?
Who knew that using as your big selling point "Well...our game is inclusive!" isn't enough for people to spend $40 bucks on a worse version of Overwatch
It isn't. The problem is when nobody wants that made. A game not asked for can be popular if it is something people didn't know they wanted until it was provided. That's how new gaming genres are born.
Pretty decent examination and observation video i found.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
The vocal minority is just vocal but still a minority that can't sustain anything but their own echo.
And when the lack of creativity hits the fan, they start blaming everything else but themself.
Just let it die already.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon