Roblox CEO Touts Goals of 1 Billion Active Users, 10% Of Game Industry Revenue Share In Midst Of More Interesting New Platform Features, Revenue Share | MMORPG.com
During a Roblox Developers Conference introductory keynote, the CEO shared some lofty goals--and more realistic changes on the way.
My kids play Roblox. By in large they freeload because I refuse to let them spend money on it. The only times they've spent money on Robux (the Roblox currency) is when someone gave them a Robux gift card. Anyway, most of what I see on that platform is cheap knockoffs of other titles done in the minecrafty Roblox engine. A lot of them actually rip off assets from the games or movies they're copying. More than one game they had been playing has gotten shut down for trademark or copyright infringement. One has to wonder how much money they made prior to getting shut down, though.
I honestly don't understand why it's so popular. While it's largely free to play it's also largely complete shovelware garbage. I guess there's just that many people with no taste and will play any old POS game if it's free.
I can't fathom how it's business model works. It's known to be terribly unprofitable as this article states.
"So yes, Roblox is unquestionably “working.” Yet Roblox is also unprofitable. Very unprofitable. What’s more, Roblox’s losses continue to swell because its impressive rate of revenue growth has been outpaced by that of its costs. [...] Over the last twelve months it has averaged $138 in costs for every $100 in revenue."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Given the size of revenue that passes through the platform it is incredibly embarrassing they aren't profitable. They are way past the point of figuring out how to grow revenue and achieve profitability afterwards at their size and scale.
I don't play roblox and don't really get the appeal HOWEVER roblox is just a platform where others can produce games and such.
My son has been playing something called Deepwoken for a few years now and him and his discord friends really seem to be into it and it looks better than most other roblox crap I have seen.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
The kind of things people have managed to lure children to do in this game , make my flesh crawl. They do not spend enough to keep children safe from predators.
The kind of things people have managed to lure children to do in this game , make my flesh crawl. They do not spend enough to keep children safe from predators.
Funny enough most of the peeps my son meets in roblox are mid teens and up so don't let the crap minecraftian graphics fool you.
Not sure if you mean that in general in gaming or not but roblox is not any worse or better than any other online game out there.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Kids aside, I actually go out of my way to block this game on the home network. There have been to many bad actors, and more importantly, criminal activities on the servers (very well documented). How did society repay them, gave them a IPO.... smh. Only game/service that I actually went out of my way to block like this. It has always seemed sketchy from the start.
Just to give input, I was a tween/teen wandering the internet, and it was fairly common for me to try to milk the few sites I stumbled on - "second worlds," official forums for kids' networks, Neopets, Gaia, social media like Tumblr, you know. (My parents refused to pay for MMOs and I didn't quite have the allowance.)
It completely makes sense that kids hook onto Roblox, and especially a game or few, as a primary hobby. It's just ease of access. I probably would've been the same way.
The issue is definitely when the adults and kids linger on the same platform - which is an issue that's as old as the Internet itself, but also increasingly obvious, yet unaddressed, as platforms converge into major bigger ones.
I don't play roblox and don't really get the appeal HOWEVER roblox is just a platform where others can produce games and such.
My son has been playing something called Deepwoken for a few years now and him and his discord friends really seem to be into it and it looks better than most other roblox crap I have seen.
I never got the Roblox/Minecraft love...Both games always looked awful to me....
Users can't police the internet, companies cannot either, it is one of the reasons I have come to the conclusion that our societies would be better of without social media. Forums are OK, texting etc but Twatter, Facepalm, games which are designed to be meeting places are too detrimental to society no matter the benefits.
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I honestly don't understand why it's so popular. While it's largely free to play it's also largely complete shovelware garbage. I guess there's just that many people with no taste and will play any old POS game if it's free.
"So yes, Roblox is unquestionably “working.” Yet Roblox is also unprofitable. Very unprofitable. What’s more, Roblox’s losses continue to swell because its impressive rate of revenue growth has been outpaced by that of its costs. [...] Over the last twelve months it has averaged $138 in costs for every $100 in revenue."
https://daringfireball.net/linked/2024/08/27/roblox-ball
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Right now he's satiated by Minecraft but it's only a matter of time.
It completely makes sense that kids hook onto Roblox, and especially a game or few, as a primary hobby. It's just ease of access. I probably would've been the same way.
The issue is definitely when the adults and kids linger on the same platform - which is an issue that's as old as the Internet itself, but also increasingly obvious, yet unaddressed, as platforms converge into major bigger ones.
I never got the Roblox/Minecraft love...Both games always looked awful to me....