In a game with significant vertical progression any justice system sufficient to curb murder hobo behavior will drive murder hobos from the game; any justice system that doesn't curb their behavior will drive the lawful players from the game.
I'm naming the rule after myself so that I can write a book one day and make big money.
Comments
I wasn't of that opinion until recently, but in FO I saw people who had allergic reactions to any kind of PvP activity, such that even if the loss was absolutely minimal, they wouldn't play.
Likewise, I think most of the PK types who play MMORPGs are gankers. That doesn't mean people who play PvP games are gankers - but the fair-minded ones seek out PvP in games like Battlefield. The ganker mindset wants the vertical progression and noob hunting grounds - if it isn't easy, they won't do it.
My rule is: It isn't possible.
It is like saying "I want to create a room that is totally dark and totally light filled at the same time".
Yes, some people don't enjoy PvP at all such that they don't care how trivial the penalty of loss is. They do not want it. In a way it is a no means no thing for those that dislike PvP to that degree.
Philosophy of MMO Game Design
I'm not kidding there.
This is clear from the "fixes" they propose.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I was thinking about this the other day, but couldn't concentrate so well because I needed some real medication, like that at https://tucks.com/.
Good luck on your criminal test.
The true MMORPG crowd is fed with what you said, progression/lawful/justice system yadda yadda, you know, the standard traditional school of MMORPG design decisions, the essence of things in our genre AND in life.
The other group, leeches are fed with popularity, money and glory. Even though all 3 are ilusion and fake everywhere for all of them. They will not quit the above perfect game if and once designed: its popular and populated by those these crowd call sheep. The wolves will go in, to be killed. All it takes is for the game to satisfy the SINFUL CRAVINGS of the "PK murder hobo yadda yadda" crowd:
"What is in it for me?"
"What is the catch?"
"Who is going to be there?"
Back thousands of years ago, we used to call the first crowd "sheep" or "angels", and the other crowd, we called "goats" or "wolves" or "devils". They separated on the "big bang" of "free will choice". Some decided to follow the light and obey the light and the others decided to learn things their own way.
What separates us billions of spirits, incarnated as humans now or before or in some other form is in essence our level of spiritual development, whose importance and relevance transcends each one of our individual player lives, regardless of our current lives and ages, which is way more important than our thousands of hours of character progressions characters.
In other words, these hobo murder suckers are artificial inteligence compared to us cool kids. We can design the game and the party release launch monetization rulesets progression justice system everything and they will be there being pawns that they are
as long as we bypass their artificial intelligence: which is to play what is currently new, popular, profitable and potentially glorifying themselves, even if they will have to pay to win or cheat in the game or in the social networks.
Wargfoot didnt make the list?
In the thread title