How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Not that many!
But let's be honest, F2P started to shine since .. what? 2006/2007 ? So we only had some 6-7 years of "golden age of B2P/P2P/Subs" era in the MMO market.
..but this F2P extravaganza which TL is using, is pretty messy.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I just hope this AH avoids some really awful exploits and bugs that I have seen in similar auction house systems.
While the GW2 market system feels to me like the system I'd like to see in this game, I can't help but be reminded of what happened with the original Diablo 3 auction house, as well as what happened quite a number of times in Neverwinter online with it's auction system.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Not that many!
But let's be honest, F2P started to shine since .. what? 2006/2007 ? So we only had some 6-7 years of "golden age of B2P/P2P/Subs" era in the MMO market.
..but this F2P extravaganza which TL is using, is pretty messy.
I started in Underlight the City of Dreams in 1998, so I am going to push for 10 years, but maybe that is wishful thinking. The thing is I moved to Lotro in 2007 so as far as I was concerned F2P was not part of "our" games, but by then it was, I was just not in those games. By about 2010 it was everywhere and even Lotro had a dodgy cash shop.
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
Lol. True!
But, mostly in Asia right ? Never heard in my country an Internet Caffe doing that.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I dont remember any games charging by the hour. I do remember them charging per play which is worse IMO. Arcades, so glad that model is no longer mainstream.
I dont remember any games charging by the hour. I do remember them charging per play which is worse IMO. Arcades, so glad that model is no longer mainstream.
These were the realllly early games. They might have just been considered muds or some such thing. I also think it might have had to do with the connection through internet or phone bill. It was a long time ago.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
Even if you were not in those games there were online service providers like AoL charging to be able to access what people back then might have thought WAS the internet. But you avoided such dodginess, the problem is we ended up with cash shops everywhere you could not avoid that.
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
Even if you were not in those games there were online service providers like AoL charging to be able to access what people back then might have thought WAS the internet. But you avoided such dodginess, the problem is we ended up with cash shops everywhere you could not avoid that.
Yeah, I think that was part of it, having access to the games through some provider. People used to spend hundreds.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Dont need your condolences bud. A spiritual sucessor game Ive been waiting for for 20 years that I plan on playing 6+ months. $60 spent is great value for that.
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
You mean like what Compuserve/AOL did when you wanted to play something like original Neverwinter Nights? (which we'd have to time travel to the 1990's for)
Or do you mean more like what South Korea does with it's PC Bang cafés?
Honestly the whole pay-per-hour thing was SUPER predatory and no one really liked it, but this was the early telecom days and there was very little regulation for this which is what enabled asshole companies like AT&T to pull that kind of fuckery.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
You mean like what Compuserve/AOL did when you wanted to play something like original Neverwinter Nights? (which we'd have to time travel to the 1990's for)
Or do you mean more like what South Korea does with it's PC Bang cafés?
Honestly the whole pay-per-hour thing was SUPER predatory and no one really liked it, but this was the early telecom days and there was very little regulation for this which is what enabled asshole companies like AT&T to pull that kind of fuckery.
The first one!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I actually plan on playing this on a console. Playing the beta, I always felt this game was a better fit for a controller and a big screen.
If there is one thing to get excited about with these newer mmos, I think it’s the cross platform play. Although it may bring a less mature playerbase…it will indeed bring more players. That’s a good thing for any mmo. I hope this is a continued trend with developers.
Speaking of internet by the hour, anyone remember Netzero? It was free dial up internet but it had a forced Ad banner that took up some of you screen? It was even faster than AOL. You could even still play online games as long as they were fullscreen, I doubt it was profitable but whatever, I felt it was pretty fair.
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
I remember. I was there when RO did this. They had hourly, several hourly, daily, weekly, and monthly packs of playtime. I mostly subbed for weekly and sometimes monthly in long school holidays.
It's quite a trip down memory lane looking for predatory games. Now we can count on one hand how many are not. We had so few options those days but at least now we can choose to avoid them.
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Not that many!
But let's be honest, F2P started to shine since .. what? 2006/2007 ? So we only had some 6-7 years of "golden age of B2P/P2P/Subs" era in the MMO market.
..but this F2P extravaganza which TL is using, is pretty messy.
Not sure about "shine," at least not in NA. "Started to exist" maybe, but was still frowned upon. Even just DLC back in 06 07 was highly criticized.
I'd say more like 2012, when the old guard caved in with EQ F2P. That's when old players saw the MMO market was changing. Korean MMOs with shady practices always existed, L2, RO, but that's also what kept them pretty niche in general, and of course WoW's release...
How many of us can remember the days when we never had to bother with the "business model questions" of our games? A fairer age by far.
Oh, I don't know, remember when these games used to charge by the hour?
You mean like what Compuserve/AOL did when you wanted to play something like original Neverwinter Nights? (which we'd have to time travel to the 1990's for)
Or do you mean more like what South Korea does with it's PC Bang cafés?
Honestly the whole pay-per-hour thing was SUPER predatory and no one really liked it, but this was the early telecom days and there was very little regulation for this which is what enabled asshole companies like AT&T to pull that kind of fuckery.
At the time, bandwidth was a real issue, so pay-per-hour was not exactly predatory. It was more of a necessary evil. It certainly would never fly in 2024 because there is no longer any logistical justification for it, but in the early-to-mid-'90s it did make some sense.
Comments
My condolences.
Not that many!
But let's be honest, F2P started to shine since .. what? 2006/2007 ? So we only had some 6-7 years of "golden age of B2P/P2P/Subs" era in the MMO market.
..but this F2P extravaganza which TL is using, is pretty messy.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
While the GW2 market system feels to me like the system I'd like to see in this game, I can't help but be reminded of what happened with the original Diablo 3 auction house, as well as what happened quite a number of times in Neverwinter online with it's auction system.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
As a reformed gacha gamer, i felt that.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Hopefully you celebrate yourself, gacha is a beast to recover from and probably the worst thing to have been ever created.
Oh, I don't know, remember when these games used to charge by the hour?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But, mostly in Asia right ? Never heard in my country an Internet Caffe doing that.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I don't thin it was an internet cafe, the early online games charged by the hour.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
These were the realllly early games. They might have just been considered muds or some such thing. I also think it might have had to do with the connection through internet or phone bill. It was a long time ago.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yeah, I think that was part of it, having access to the games through some provider. People used to spend hundreds.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You mean like what Compuserve/AOL did when you wanted to play something like original Neverwinter Nights? (which we'd have to time travel to the 1990's for)
Or do you mean more like what South Korea does with it's PC Bang cafés?
Honestly the whole pay-per-hour thing was SUPER predatory and no one really liked it, but this was the early telecom days and there was very little regulation for this which is what enabled asshole companies like AT&T to pull that kind of fuckery.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
The first one!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If there is one thing to get excited about with these newer mmos, I think it’s the cross platform play. Although it may bring a less mature playerbase…it will indeed bring more players. That’s a good thing for any mmo. I hope this is a continued trend with developers.
I remember. I was there when RO did this. They had hourly, several hourly, daily, weekly, and monthly packs of playtime. I mostly subbed for weekly and sometimes monthly in long school holidays.
Not sure about "shine," at least not in NA. "Started to exist" maybe, but was still frowned upon. Even just DLC back in 06 07 was highly criticized.
I'd say more like 2012, when the old guard caved in with EQ F2P. That's when old players saw the MMO market was changing. Korean MMOs with shady practices always existed, L2, RO, but that's also what kept them pretty niche in general, and of course WoW's release...
Original Neverwinter Nights player eh?
At the time, bandwidth was a real issue, so pay-per-hour was not exactly predatory. It was more of a necessary evil. It certainly would never fly in 2024 because there is no longer any logistical justification for it, but in the early-to-mid-'90s it did make some sense.