It looks like you're new here. If you want to get involved, click one of these buttons!
As more and more MMOs hone in on single player content, it feels like the social elements of the genre are eroding a bit. Should MMOs force grouping in content, especially main story progression?
Comments
Now, I will say that getting a group together for one "quick" quest is not the answer. There should be several things in a row that require grouping so as to justify the effort it takes at getting people together.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Grouping now is some nasty person telling everyone they aren't holding their weight. "Casual" raid guilds in WoW now expect people to play their classes to perfection and if not, they need to have a talk with you.
e-sports and streamers have sucked the fun out grouping and made it a full time job. That's why Im so glad that WoW actually added Delves and has multiple ways to have fun solo. I was tired of dealing with the "leets", who have infested the entire gaming world.
For me, I have 2 kids, 5 cats, a full-time job, married, house to care for, etc... rarely will I have 30 minutes where I am uninterrupted. I do not group because I do not want to be AFK a lot and be a detriment. I dont group, not because I am not a good player, but because I feel like I will interfere negatively with other's gaming.
Back in my DAOC days, I lived at home and was single and I could sit in a dungeon and grind and pull mobs for hours on end. I loved it but now its not possible. I cannot wake up at 3am to run a keep raid.....well, I am awake anyway but thats due to old age.
Grouping is fine but give me options. Most of all do not gate me or lock me out of content unless a I group (in terms of quests and story, I am fine with groups having content I will not see unless I group). I think WOW is on to something now with story mode dungeons, to normals, to heroics. and now to like mythic +10 or whatever. I can make the content what I want and I like that.
I would like to add too that with New World, I hated being forced to do dungeons to see content and advance the story. The issu became that either you keep up with the hardcore players or get left behind. And if you get left behind, you will be damned and cursed if you do not know the fights or its your first time in a dungeon. The New World community is not known for its patience and understanding with new players (but thats a whole other argument).
If you want to make an "MMO" for solo players, then make an "MMO" for solo players.
If you want to make a traditional MMO which obviously includes the need to group, then make a traditional MMO.
Not every game has to be made for every player. Doing so may widen the potential audience but dilutes the game experience and results in high churn. Pick you lane and stay there.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Let me know when you've got that worked out.
I like community (buy/sell/trade/information/tips/occasional optional groups) and hate grouping.
I think the writing was on the wall for New World before players got to that. Players on here were not talking about expeditions being the reason why they left. But I can believe that having already decided they were not going to stay, dropping out before they had to start forming groups and possibly connections with other players was a likely factor.
There is no such thing as forced grouping btw, because if there was we would also have "forced soloing" as the vast majority of MMO content nowadays is made for solo players.
As part of the DAOC tutorial you were required to form a group or you couldn't complete it.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Any game with content that can only be cleared by groups has an element of forced grouping. It is not literally forced as one need not do that content but it is effectively so for those that want to complete it.
Otherwise it’s all “forced.” Forced grouping, forced solo, forced everything.
Or, these are the activities in the game that one has to do in order to progress.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Longer answer, more in the spirit of the piece: No, but they should not try to mix the two styles in the same game.
If you want your game to be about group content, make it so that there is literally no way to play solo. Most of the PvP shooters are structured this way, so it is definitely possible.
If you want your game to be about soloing, make it 100 percent soloable, not solo to level up and then required grouping from that point on. It makes no sense to train players to play one way and then flip a switch and expect them to play a completely different game when they hit max level.
Indeed, showing that forced grouping can exist by design. Part of NW:A is removing at least some of that need.
The response seems pedantic, but after years of watching people compare PvP to getting raped (I'm not joking there) because it was "non-consensual" the distinction is merited.
I know you're aware of all of this, so yeah, grouping is 'forced' in NWA in the sense it is necessary to progress, but that is a feature, so don't buy the game.
I need a word with management.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It's generally an accepted view on every forum that a majority of the posters agree with. It is of course a question of choice when you decide to play a game whether grouping is required. If it is and then necessary to advance it becomes forced in their opinion. If it is not required to advance then it isn't forced. Again perception is everything and reality when the two collide is ugly. That is why you see in forums ... 'Is grouping forced?' You can go there and write it's the game design and not forced and no one cares for that reply. They just want to know is grouping or PvP forced. They are not interested in the semantics they just want to know is it 'forced'.
I play games with PvP and I generally avoid it every way I can think of and manage. I don't cry it is forced but if I cannot advance at all when a developer has held out to players like me that I can then I would consider it a lie and forced. I don't care how difficult it is as long as it can be done. This is the part most players don't get, there are players like me who enjoy the way these PvP games are designed but not the PvP and as long as I can manage it and make progress I am content.
Similarly how a game is promoted and shown is also key to people's impression and feelings when things are then revealed to be different. If a game shows you that you can quest solo and advance and get gear without doing group content but when you play the game this is not the case then hell yes it will be forced as far as the player is concerned.
It is all about what is marketed and promoted and lies the developer tells to sell games. This is the part I will absolutely agree with when a player complains about 'forced' content.
Do you know there are developers that do not tell players that when you use a flag for no PvP it only restrict the player and not the other person that attacks you. Players discovered it then it was revealed. Why didn't the developer highlight this when selling their game. Or that there is a timer and you have to buy an item for real money to avoid it. Scumbags one and all.
Is EXACTLY how I felt back when grouping was built on a more social scale.
It's not really like this anymore. I wish it was, but I'd be lying if I said it was.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's sad that I hardly group. I do love grouping in City of Heroes though. No pressure there. Play any build and you're welcomed.