It looks like you're new here. If you want to get involved, click one of these buttons!
Diablo IV hit the ground running last year with its incredible campaign storyline, and Vessel of Hatred picks it up and runs full-speed ahead. Check out our review of the ARPG's first expansion.
Comments
It's not a "Season". It's a full expansion.
As Chaserz said, this is not a season this is an expansion with new story. If you don't want to have any interaction with the seasons you just play on the Eternal Realm rather than the Seasonal one.
Now I'm sold.
Jokes aside (reviews must be filled with not so important tidbits) mercenaries are a great addition (a little classic RPG team party feel). Not so fond of the D3 difficulty level style. Didn't like tiered system but the torment levels are a joke. Before the end of 2025 you will end playing torment XXCLVX.
Not being able of having a restrain in powercreep has been a huge issue in all Diablos since Diablo 2.
Not having any meaningful rework/overhaul over the base game mechanics and loot system means they just keep adding new shiny things over a flawed base.
They will only be able to take the game as far as that flawed base allows it. As they did with D3. By the "late stages" it was fun but still pretty mediocre.
https://www.mmorpg.com/news/diablo-4-season-4-loot-reborn-is-now-live-2000131525
There Is Always Hope!
Then don't play on Seasonal severs. It is an entirely optional aspect of the game.
I had thought they would restore previous classes before adding new ones so people could have access to their existing favourites. Hopefully the Spiritborn will at least appeal.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
D4 is very mindless and if a person is ok with that, it is actually quite fun. But the base is very flawed, it can't really be fixed. Fun, but flawed.
The negatives listed in the review says mercenaries don't mesh well with party play, so it appears best not to mix the two at least for now.
What base flaws are you speaking of?
I think the demand will be high as it has value to even those that do not participate in the seasonal aspect of the game. It could be used as a measure to see how well the popularity of the game has held by comparing the total sales for the game and expansion which I'm sure would be interesting to some.
Well, that's certainly an opinion.
Tempering, which makes you feel bad as opposed to feeling good.
There is more such bright ideas in there. Statues of Lilith? Aspect leveling(should just be a static unlock via dungeons).
We have different views as to what counts as a flaw but I appreciate the thoughtfulness your specificity suggests.
Yes, it is the first actual expansion. I believe with Diablo IV the intent is to put out more than the typical single expansion games of this series have gotten.
Seasons are a type of temporary content, but they can be entirely avoided by those that don't favour them by playing solely on the Eternal server.
The game was significantly improved with Loot Reborn, which while technically a season was mostly about improvements to the base game experience so the changes impacted Eternal as well. That put the game on a much more solid foundation than it launched with so that work is already done. The expansion will build on that rather than needing to establish an entirely new foundation itself.