Don't know much about the game. Do mercenaries take the place of something you'd otherwise party up with others to do (as MMORPGs have been doing in recent years) or does the game not work like that?
Not really. They are great running around the world and you can take them into cellars and dungeons to get a bit more oomph. I mostly felt the difference while doing helltides at low level on harder difficulties. However, they currently can't be used in the Dark Citadel which is intended to be done with a group. They did say that they'll add more mercenaries and build out what they can do more if there's a demand for it.
Not really. They are great running around the world and you can take them into cellars and dungeons to get a bit more oomph. I mostly felt the difference while doing helltides at low level on harder difficulties. However, they currently can't be used in the Dark Citadel which is intended to be done with a group. They did say that they'll add more mercenaries and build out what they can do more if there's a demand for it.
There is always going to be an incessant demand to do everything solo so there will be demand, developers have to resist that demand or there will be no grouping left in the game.
So is this the first expansion? It has been out 15 months, so that's quite decent but I think seasons has turned of as many players as it has made others happy. Personally I take a stance against seasons as we have seen them be an excuse for content in other games, but if they carry on knocking out one proper expansion a year they could turn the game round or indeed have already done so?
Yes, it is the first actual expansion. I believe with Diablo IV the intent is to put out more than the typical single expansion games of this series have gotten.
Their plan is to release a paid expansion each year. They got delayed on this one because they had to fix so many issues with the base game before that. I'm pretty sure they are going to be much more stingy with free upgrades to the game moving forward.
I'll wait for this to be on sale $9.99 or something and just play the campaign. Seasons just sucks ass with a tube.
As Chaserz said, this is not a season this is an expansion with new story. If you don't want to have any interaction with the seasons you just play on the Eternal Realm rather than the Seasonal one.
WTF? I'm not paying full price to just play the campaign. What a rip off.
So is this the first expansion? It has been out 15 months, so that's quite decent but I think seasons has turned of as many players as it has made others happy. Personally I take a stance against seasons as we have seen them be an excuse for content in other games, but if they carry on knocking out one proper expansion a year they could turn the game round or indeed have already done so?
Yes, it is the first actual expansion. I believe with Diablo IV the intent is to put out more than the typical single expansion games of this series have gotten.
Their plan is to release a paid expansion each year. They got delayed on this one because they had to fix so many issues with the base game before that. I'm pretty sure they are going to be much more stingy with free upgrades to the game moving forward.
I don't expect a for profit game to provide free upgrades.
So is this the first expansion? It has been out 15 months, so that's quite decent but I think seasons has turned of as many players as it has made others happy. Personally I take a stance against seasons as we have seen them be an excuse for content in other games, but if they carry on knocking out one proper expansion a year they could turn the game round or indeed have already done so?
Yes, it is the first actual expansion. I believe with Diablo IV the intent is to put out more than the typical single expansion games of this series have gotten.
Their plan is to release a paid expansion each year. They got delayed on this one because they had to fix so many issues with the base game before that. I'm pretty sure they are going to be much more stingy with free upgrades to the game moving forward.
I don't expect a for profit game to provide free upgrades.
Maybe in a world where POE doesn't exist. But it does.
I just find D4 boring and would rather stick with the other ARPGs I own at this point. Well those games plus POE2 in 2025.
This is an ARPG soloing is expected and nothing is odd about that.
The entire design is solo centric as opposed to MMOs where you have things like tanks, support etc.
I would allow group play, but wouldn't focus on it. It's just not a core element of aRPG formula. For a bloody good reason.
But to me grouping is also expected. I see you said "I would allow group play, but wouldn't focus on it", can you tell me the genre were grouping is focused on? Unless you mean co-op which I suppose is "forced grouping"?
Seriously, what I am getting at is MMOs are not a genre which focuses on grouping, there is no genre which does so. But we are close here, I don't expect as much grouping in an ARPG as I would a MMO, but I expect some.
This is an ARPG soloing is expected and nothing is odd about that.
The entire design is solo centric as opposed to MMOs where you have things like tanks, support etc.
I would allow group play, but wouldn't focus on it. It's just not a core element of aRPG formula. For a bloody good reason.
But to me grouping is also expected. I see you said "I would allow group play, but wouldn't focus on it", can you tell me the genre were grouping is focused on? Unless you mean co-op which I suppose is "forced grouping"?
Seriously, what I am getting at is MMOs are not a genre which focuses on grouping, there is no genre which does so. But we are close here, I don't expect as much grouping in an ARPG as I would a MMO, but I expect some.
I also expect some, but exclusive dungeons etc are a bridge too far.
Group focused games? Oh, idk, MMOs, co-ops, MOBAs etc. Any game where your individual performance don't matter as much as what your team as a whole is doing.
Some ARPGs make grouping both cumbersome and detrimental where experience and loot is concerned and quest progress. So I would say it is not a genre one expects to group usually but I am not talking about the late game loops though where grouping is often the only way to progress if you don't want to tear all your hair out.
Some ARPGs make grouping both cumbersome and detrimental where experience and loot is concerned and quest progress. So I would say it is not a genre one expects to group usually but I am not talking about the late game loops though where grouping is often the only way to progress if you don't want to tear all your hair out.
This score is wild. Universal consensus is that the story is extremely boring and that the game doesn't really add anything new. The new class is basically a reskinned D3 monk even copy pasting many animations. Score range from people seem to have it between a 5-7/10.
Not really. They are great running around the world and you can take them into cellars and dungeons to get a bit more oomph. I mostly felt the difference while doing helltides at low level on harder difficulties. However, they currently can't be used in the Dark Citadel which is intended to be done with a group. They did say that they'll add more mercenaries and build out what they can do more if there's a demand for it.
There is always going to be an incessant demand to do everything solo so there will be demand, developers have to resist that demand or there will be no grouping left in the game.
Dude, Diablo 3 had mercenaries from day 1, and plenty of people grouped up. All you had to do was pick your difficulty and game mode and join a multiplayer game. Bam! grouped within seconds. All D4 did was add back the mercenaries they neglected to put in at launch. Relax. This isn't some crusade against grouping. Also it's an ARPG not an MMO which has always supported solo play style. It's why D3 and D4 have...brace yourself... solo ladders! Players actually compete at soloing. Crazy concept, I know.
Are you perhaps projecting your MMO gamer values on a non-MMO game? That will for sure lead to frustration as the developers and players have different expectations and goals than you. There's no raids either just FYI. There are world bosses, though, and they're pretty fun.
So is this the first expansion? It has been out 15 months, so that's quite decent but I think seasons has turned of as many players as it has made others happy. Personally I take a stance against seasons as we have seen them be an excuse for content in other games, but if they carry on knocking out one proper expansion a year they could turn the game round or indeed have already done so?
Yes, it is the first actual expansion. I believe with Diablo IV the intent is to put out more than the typical single expansion games of this series have gotten.
Their plan is to release a paid expansion each year. They got delayed on this one because they had to fix so many issues with the base game before that. I'm pretty sure they are going to be much more stingy with free upgrades to the game moving forward.
I don't expect a for profit game to provide free upgrades.
Maybe in a world where POE doesn't exist. But it does.
I just find D4 boring and would rather stick with the other ARPGs I own at this point. Well those games plus POE2 in 2025.
That PoE exists may change your expectations but it doesn't mine.
I'm enjoying the xpac a lot. It's good and the activities, quests, events, combat, and loot finally have a good pacing and balance to them. Still lots of grind (shrug).
If you're looking for build guidance, I highly recommend this site. https://d4builds.gg/tierlist/ There are other good sites too, like WoWHead and Maxroll.
That's the tier list page, which is a great place to start. I'm running the Quill Volley leveling build. There are a lot of good builds from B to S tier. B-tier builds seem to be solid but have some weaknesses or flaw when it comes to certain content, bosses, or situations where they may struggle compared to A and S tier builds.
My review: It can go fuck itself. Such a hackjob ; I could do better half asleep!
When you actually create an ARPG when fully awake I'll happily give it a go to see if I feel it better or at least decent. It needn't be at the scale of DIV as I've played and enjoyed games of the genre far more modest in comparison.
The steam reviews are listed as 'mixed' with only 48% positive reviews(only 442 reviews). Metacritic user scores are only 2.7/10 with only 40 reviews.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
The steam reviews are listed as 'mixed' with only 48% positive reviews(only 442 reviews). Metacritic user scores are only 2.7/10 with only 40 reviews.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
so I hated the game on release didn't even make it passed like lvl20. right now I'm glad I gave it a second shot having fun. started the base campaign with new class it's fun. the biggest difference is the loor feels better. Some one above didn't like the story so far into chapter 1 I think it's great.
The steam reviews are listed as 'mixed' with only 48% positive reviews(only 442 reviews). Metacritic user scores are only 2.7/10 with only 40 reviews.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
so I hated the game on release didn't even make it passed like lvl20. right now I'm glad I gave it a second shot having fun. started the base campaign with new class it's fun. the biggest difference is the loor feels better. Some one above didn't like the story so far into chapter 1 I think it's great.
You would most likely like it even better in Season 5. Expansion brought a lot of needless crap. And didn't really enhance the game in any significant way.
The steam reviews are listed as 'mixed' with only 48% positive reviews(only 442 reviews). Metacritic user scores are only 2.7/10 with only 40 reviews.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
User reviews scores have become a joke due to how easily they can be manipulated through collective effort and people never stop bitching on Blizzard forums. Neither of these points are strong DIV criticisms.
If the runes added were supposed to be part of the base game they would have been patched in to it. Anything not patched in to the base game isn't intended for it.
If it was free the expansion wouldn't exist to be played. Diablo IV is sold on a b2p basis, with optional cash shop purchases. If you want a f2p ARPG where you can expect content to be provided at no extra cost you'll have to play something else.
The steam reviews are listed as 'mixed' with only 48% positive reviews(only 442 reviews). Metacritic user scores are only 2.7/10 with only 40 reviews.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
If the runes added were supposed to be part of the base game they would have been patched in to it. Anything not patched in to the base game isn't intended for it.
I assume you didn't follow the dev blogs before release? Runes were advertised and then cut to hit their release date.
You like the game and that's great. But try to be an informed before debating it.
Comments
Not really. They are great running around the world and you can take them into cellars and dungeons to get a bit more oomph. I mostly felt the difference while doing helltides at low level on harder difficulties. However, they currently can't be used in the Dark Citadel which is intended to be done with a group. They did say that they'll add more mercenaries and build out what they can do more if there's a demand for it.
I would allow group play, but wouldn't focus on it. It's just not a core element of aRPG formula. For a bloody good reason.
LMAO you 2 completely missed the point. WHOOOOOSH
I don't expect a for profit game to provide free upgrades.
I just find D4 boring and would rather stick with the other ARPGs I own at this point. Well those games plus POE2 in 2025.
Seriously, what I am getting at is MMOs are not a genre which focuses on grouping, there is no genre which does so. But we are close here, I don't expect as much grouping in an ARPG as I would a MMO, but I expect some.
Group focused games? Oh, idk, MMOs, co-ops, MOBAs etc. Any game where your individual performance don't matter as much as what your team as a whole is doing.
Are you perhaps projecting your MMO gamer values on a non-MMO game? That will for sure lead to frustration as the developers and players have different expectations and goals than you. There's no raids either just FYI. There are world bosses, though, and they're pretty fun.
When you actually create an ARPG when fully awake I'll happily give it a go to see if I feel it better or at least decent. It needn't be at the scale of DIV as I've played and enjoyed games of the genre far more modest in comparison.
You have to discount the metacritic score as I bet many didn't even buy the expansion.
It was clear going in that people that already enjoyed D4 would enjoy the expansion, at least the endgame. The campaign itself is a major source of criticism for being very short. The second most common criticism seems to be the more grindy leveling experience as mobs became tankier.
https://us.forums.blizzard.com/en/d4/t/the-season-of-slog/193526
Saving runes for a paid expansion when they were supposed to be in the base game does make the expansion even more lackluster.
I've watched some streams and haven't felt a single itch to buy it yet. It really is less appealing than POE, Last Epoch, Grim Dawn and even Torchlight Infinite.
If this expansion was free I'd play it but almost certainly quit once the battle pass was complete.
Some one above didn't like the story so far into chapter 1 I think it's great.
User reviews scores have become a joke due to how easily they can be manipulated through collective effort and people never stop bitching on Blizzard forums. Neither of these points are strong DIV criticisms.
If the runes added were supposed to be part of the base game they would have been patched in to it. Anything not patched in to the base game isn't intended for it.
If it was free the expansion wouldn't exist to be played. Diablo IV is sold on a b2p basis, with optional cash shop purchases. If you want a f2p ARPG where you can expect content to be provided at no extra cost you'll have to play something else.
You like the game and that's great. But try to be an informed before debating it.