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We recently sat down with Dune: Awakening Creative Director Joel Bylos for a chat on what's to come. In this limited multi-part look inside the game, Joel takes us through the Journey System, Archetypes and more.
Comments
Shout out to Joel, are you the same guy that made a couple of really good modules for the old Bioware Neverwinter Nights many years ago?
Godz of War I call Thee
I will not, however, reduce the name to 'D:A' when talking about it. Lmao. Did we need that?
This game is unequivocally an RPG. You control a character, you do quests, there is a story, there is a character progression system. Any game with these features is an RPG.
As I understand it, the insistence on calling it an MMO is meant to contrast it with the decidedly non-massive nature of Conan, where the server setup is such that the MMO label cannot be applied in any honest way.