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The Elder Scrolls Online Previews Update 44's Battlegrounds Overhaul, From Variety to Loot | MMORPG.

SystemSystem Member UncommonPosts: 12,599
edited October 16 in News & Features Discussion

imageThe Elder Scrolls Online Previews Update 44's Battlegrounds Overhaul, From Variety to Loot | MMORPG.com

The Elder Scrolls Online has a new preview of Update 44's significant changes to Battlegrounds, Including why the changes, and of course, rewards. 

Read the full story here


Comments

  • HengistHengist Member RarePosts: 1,313
    One of the reasons that I decided to pass on going back to ESO this year.....


    Seems like the past few years I'll come back for the expansion, stick around a month or two, see what's new, and have a good time. Taking away what made the battleground unique and worth playing (even if it's not even close to the best BG style PvP) just eliminated a reason for me to go back.

    Hope it works out for them, but you have a 3 faction system, are one of the only MMO's that does that, and then you don't take advantage of it? Feels like just another way that Zenimax is marginalizing what PvP players want from a game. (Not that they ever did much for them).
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    I know this is an older post but somehow I missed it when it was originally published. Anyway, can someone help me understand how moving to 8v8 reduces the need to rely on ideal optimization? Seems to me if you pit a team of 8 ideally optimized build players against 8 suboptimal build players the ideal optimization will be a significant advantage. I really don't see how this change will do much for making the experience more relaxed. Not coincidentally having an ideally optimized raid group in Cyrodiil seems to effectively mop the floor with a suboptimal raid. Funny how that works out.
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