One of the reasons that I decided to pass on going back to ESO this year.....
Seems like the past few years I'll come back for the expansion, stick around a month or two, see what's new, and have a good time. Taking away what made the battleground unique and worth playing (even if it's not even close to the best BG style PvP) just eliminated a reason for me to go back.
Hope it works out for them, but you have a 3 faction system, are one of the only MMO's that does that, and then you don't take advantage of it? Feels like just another way that Zenimax is marginalizing what PvP players want from a game. (Not that they ever did much for them).
I know this is an older post but somehow I missed it when it was originally published. Anyway, can someone help me understand how moving to 8v8 reduces the need to rely on ideal optimization? Seems to me if you pit a team of 8 ideally optimized build players against 8 suboptimal build players the ideal optimization will be a significant advantage. I really don't see how this change will do much for making the experience more relaxed. Not coincidentally having an ideally optimized raid group in Cyrodiil seems to effectively mop the floor with a suboptimal raid. Funny how that works out.
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Seems like the past few years I'll come back for the expansion, stick around a month or two, see what's new, and have a good time. Taking away what made the battleground unique and worth playing (even if it's not even close to the best BG style PvP) just eliminated a reason for me to go back.
Hope it works out for them, but you have a 3 faction system, are one of the only MMO's that does that, and then you don't take advantage of it? Feels like just another way that Zenimax is marginalizing what PvP players want from a game. (Not that they ever did much for them).