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As New World: Aeternum made its debut on consoles earlier this week, one glaring stood out to Bradford as he booted up the Xbox Series X version: leaving his max-level character behind thanks to a lack of cross progression.
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I had this issue with ESO at some point, though, and don't know if I had the option to link my PC account with the Console at the beginning - possibly user error on my part. However, I know your frustration from that experience.
Cross play servers are a thing
PC only servers are a thing
Console only servers are a thing
You can't currently transfer because the console and cross play servers are all FRESH START servers. Eventually you can transfer to them.
I'm playing again, having a blast on a crossplay PC, PS, Xbox server. It's so alive.
Console players can be /very/ dedicated to their games. I think this is a good breath of life.
— Shigeru Miyamoto
Anyways, even on the legacy servers, all that hoopla about the economy being janked due to duping is old news. So easy to make money now anyways.
I also rolled a new character on a crossplay server and am having a blast. It is weird seeing players everywhere i go, from starter to end game zones.
New World had a very rough beginning, going from one issue to another at a rapid pace. Legacy servers exist for people that want to continue with their NW characters. For those that want to start fresh there are NW:A servers for that.
I'm playing on a cross play fresh start server for my xbox character and it feels ALIVE. I really just wish I could pick that same character up on my PC when I swap chairs in my house.
It might also make me revisit my level 65 character on El Dorado if I could do so on my console as well. Though that server feels dead by comparison now.
Archetypes also start out at 50 in a select gathering and profession. For example, a new Mystic character will have 50 harvesting and 50 alchemy, i think......
Maybe similar to Elder Scrolls Online’s system that helps them make builds.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The lock-on thing is meh. Maybe it helps with a controller but I don't use it at all with KB+mouse.
99% of the changes are in the early game and leveling. The story is good and I enjoy it a lot and that is why I came back. I studied history and love the mytho-crypto-history on which the game is based.
There is not much for the end game (a raid) and maybe having players again is nice. I think many players are re-rolling on console and will let their PC characters wither.
As much as I want the game to do well and succeed, I see nothing to keep players engaged and playing. Many will leave when the population dries up again or when one faction owns an entire server (our server is green except for one zone or when the PVE endgame repetitiveness wears off. Kudos to AGS for the changes but if they are expecting to keep the population rebound in place, they will be sadly disappointed. The fundamental issues with the game are still present.
At least at this point there are plenty around, that's for sure.
The significant value of archetypes is their starting profession skill bonuses. If you know what you will eventually want to craft it is a good idea to choose the archetype that boosts the related skill. Archetypes also determine your starting armour type if that is something cared about.
The introductory quests on the beach replaced the sole NPC that used to be there with a pair of different people that I found meh in comparison. A bunch of new cinematics were added to boost the story telling aspect. The quest that used to require a group of three despite being buried in a solo quest line no longer does. Those are the main things I've noticed so far. The XP boost to the off weapon was a nice addition.
Who ever had this idea needs to be fired.
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