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Star Citizen's 1.0 Overview at CitizenCon Promises Player Org Space Stations, Fuller Gameplay System

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  • GolgotGolgot Newbie CommonPosts: 21
    Sure but OP is referring to the stretch goals. 'Star Citizen will launch with 100 star systems' etc.

    And all the related exploration gameplay and dedicated ships sold.
  • BabuinixBabuinix Member EpicPosts: 4,442
    Golgot said:
    Sure but OP is referring to the stretch goals. 'Star Citizen will launch with 100 star systems' etc.

    And all the related exploration gameplay and dedicated ships sold.
    That too is explained in the 1.0 video @8 minute. 

    The old kickststarter stretch goal of lots of systems was for when a system would consist of a very limited area, automatic landings, no full planets to explore. Just like Freelancer and Privateer.

    There's currently already more points of interest in the Stanton system than on all the 100 systems in the old kickstarter scope.

    That's been obvious since the move for fully explorable planets but it was nice to see CIG officially confirm it.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    Yep and some people still argued about this as if what a star system is today, is even close to what was pitched with the 100 systems.


    The scope of a single star system massively increased, so did the work that comes with it, and realistically they're going to be releasing new star systems post 1.0.


    Which is actually a good idea as a form of content plan, akin to how MMOs expand their gameworlds post-launch.
  • GolgotGolgot Newbie CommonPosts: 21
    But Max, you just argued that Planet Tech v5 will allow for rapid, high fidelity planet generation, including POI. 

    So problem solved right? ;) 
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    Golgot said:
    But Max, you just argued that Planet Tech v5 will allow for rapid, high fidelity planet generation, including POI. 

    So problem solved right? ;) 
    It would be if they did what other procedural gen games do, endless repetition of the same assets just to achieve mass scale.

    So here a new star system tends to = new asset themes.
    After new themes are created, then use the tech to generate and populate those locations.


    If it was just for the sake of scale they'd do it the NMS's or ED's way.
  • GolgotGolgot Newbie CommonPosts: 21
    And then v6 is created.

    Yes I know how CIG's never-delivery system works thanks ;)

    Still seems a shame for those who paid for the 100 systems that they won't receive. But CIG got their money I guess. Onwards to the next bait and switch... 

    (Which today seems to be, no NPC crew until after 1.0...)

    Which kinda undercuts all their hype and monetization to date about them. But so it goes in CIG-land...




  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    Golgot said:
    Yes I know how CIG's never-delivery system works thanks 
    Quality over quantity, bigger and better systems instead. Thankfully they haven't went the route of ED or NMS, hitting an artificial number is not more important than the quality of what's created, maybe that's just me... 


    Also a W on reining in the scope of the 1.0 release... Something they should have started doing long ago.
    Post edited by MaxBacon on
  • GolgotGolgot Newbie CommonPosts: 21
    Some might say that if you don't want to be held to an 'artificial' number, you shouldn't pre-sell it...


    Slapshot1188
  • ArglebargleArglebargle Member EpicPosts: 3,465
    Babuinix said:
    Golgot said:
    Sure but OP is referring to the stretch goals. 'Star Citizen will launch with 100 star systems' etc.

    And all the related exploration gameplay and dedicated ships sold.
    That too is explained in the 1.0 video @8 minute. 

    The old kickststarter stretch goal of lots of systems was for when a system would consist of a very limited area, automatic landings, no full planets to explore. Just like Freelancer and Privateer.

    There's currently already more points of interest in the Stanton system than on all the 100 systems in the old kickstarter scope.

    That's been obvious since the move for fully explorable planets but it was nice to see CIG officially confirm it.

    Sounds like feature creep to me.  

    Oh, and them promising 5 systems means 2030, right?  One system per year?
    Babuinix

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • olepiolepi Member EpicPosts: 3,017
    Babuinix said:
    Golgot said:
    Sure but OP is referring to the stretch goals. 'Star Citizen will launch with 100 star systems' etc.

    And all the related exploration gameplay and dedicated ships sold.
    That too is explained in the 1.0 video @8 minute. 

    The old kickststarter stretch goal of lots of systems was for when a system would consist of a very limited area, automatic landings, no full planets to explore. Just like Freelancer and Privateer.

    There's currently already more points of interest in the Stanton system than on all the 100 systems in the old kickstarter scope.

    That's been obvious since the move for fully explorable planets but it was nice to see CIG officially confirm it.

    Sounds like feature creep to me.  

    Oh, and them promising 5 systems means 2030, right?  One system per year?
    We can't really know, they haven't even released one system yet in 12 years. It is all still in alpha and as this thread demonstrates, what they say at any one time means little, it can change at any time.

    Perhaps this is what to expect with kickstarter games, the promises they make at the beginning for what the game will be can dramatically change before the game releases, if it ever releases.

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  • BabuinixBabuinix Member EpicPosts: 4,442
    Golgot said:

    Still seems a shame for those who paid for the 100 systems that they won't receive. 
    Too bad those folks only have themselves to blame if they get sad about that  :D Or these people don't even exist and it's just yet another irrrelevant manufactured drama  B)
  • BabuinixBabuinix Member EpicPosts: 4,442
    olepi said:
    We can't really know, they haven't even released one system yet in 12 years. It is all still in alpha and as this thread demonstrates, what they say at any one time means little, it can change at any time.

    Perhaps this is what to expect with kickstarter games, the promises they make at the beginning for what the game will be can dramatically change before the game releases, if it ever releases.
    Tbh that happens with most games development and most creative endeavours as movies and such. Just compare the original scripts to what comes out or how many popular games morphed from being one genre into another one.
  • GolgotGolgot Newbie CommonPosts: 21
    Babuinix said:
    Too bad those folks only have themselves to blame if they get sad about that  :D Or these people don't even exist and it's just yet another irrrelevant manufactured drama  B)
    Clearly CIG hold some of the blame for charging millions for those specific stretch goals. Plus for selling top dollar 'exploration' ships. (Via flashy adverts about discovering unknown planets full of novel life, etc).

    It's not about the sads. It's about the $ taken for products undelivered. (A decade after the initial launch date. And beyond...)

    Yes, more fool the sucker that believed them. But it definitely takes two to tango. And CIG has been an energetic partner.

    No doubt some disgruntled explo backers will join the general parade of overspend and regrets:



    (And some of the NPC crew fans too, going by some of the responses to that ;)).
  • WordsworthWordsworth Member UncommonPosts: 173
    I've seen the memes, but I haven't tried this in almost ten years and it would barely run on my machine then.

    Is anyone here currently playing this?  What's it like now adays? 
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    Golgot said:
    Clearly CIG hold some of the blame for charging millions for those specific stretch goals. Plus for selling top dollar 'exploration' ships. (Via flashy adverts about discovering unknown planets full of novel life, etc).

    It's not about the sads. It's about the $ taken for products undelivered. 

    The very reason there ain't 100 systems is because of OVERDELIVERY, not underdelivery.  They massively increased the scope of each single system, the content levels are no longer the same.


    Ya talk about exploration ships as if that "100 systems" game at the time was fully played in space only with a few POIs per star system. From that to now with them scaling a single planet to have up to thousands of POIs... lol



    The very implication that the game is delivering less content because of the number of star systems is misleading.  About time to stop beating this 12 year old dead horse no?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    I've seen the memes, but I haven't tried this in almost ten years and it would barely run on my machine then.

    Is anyone here currently playing this?  What's it like now adays? 

    If you played such a long time ago then probably before 3.0, game is still aphaland but vastly different from the state in the 2.x. 

    They major bits is the game expanded with actual planets/moons, and a lot of the content is also surface content / FPS, from the times this was just played in space, together with the professions stuff added mining/salvaving/etc.

    The game still requires a decent PC to run ok, not much better on that front when they kept upgrading graphics as well. This vid kinda 101's the game on the latest update


  • GolgotGolgot Newbie CommonPosts: 21
    edited October 23
    MaxBacon said:

    The very reason there ain't 100 systems is because of OVERDELIVERY, not underdelivery.  They massively increased the scope of each single system, the content levels are no longer the same.
    Lol. Overdelivery happens when you actually deliver :grin:

    What CIG have to date is 1 system with hand placed locations, built from tech they're now saying is essentially depreciated.

     Overdeliver, goddam :grin:

    Ya talk about exploration ships as if that "100 systems" game at the time wasn't fully played in space only with a few POIs per star system.
    But such POI my friend, such POI...
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 23
    Golgot said:
    Lol. Overdelivery happens when you actually deliver 

    100% overdelivering on the star systems.

    I say again the reason there ain't 100 systems is because they MASSIVELY increased the scope of what a star system is and what it englobes. 

    The very system that's released already is the evidence of that. The SC 2.x times are a good tell of what SC would have been if they kept the scope of systems at just space stations and a few other POIs per system.
    Babuinix
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    MaxBacon said:
    Golgot said:
    Lol. Overdelivery happens when you actually deliver 

    100% overdelivering on the star systems.

    I say again the reason there ain't 100 systems is because they MASSIVELY increased the scope of what a star system is and what it englobes. 

    The very system that's released already is the evidence of that. The SC 2.x times are a good tell of what SC would have been if they kept the scope of systems at just space stations and a few other POIs per system.
    But that wasn’t what they sold.  They sold us on 100 Star Systems. Not X points of interest. 


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  • BabuinixBabuinix Member EpicPosts: 4,442
    edited October 24

    Golgot said:
    Clearly CIG hold some of the blame for charging millions for those specific stretch goals.
    Nop because CIG isn't "charging" nothing.

    They presented their kickstarter pitch and willing able adults decided, having accessed the risk of backing it or not, to give them money. 

    Anyone, and most have, been free to just sit it out in the sidelines and wait it out while games are developed and only buy when they release as finished. B)
    I've seen the memes, but I haven't tried this in almost ten years and it would barely run on my machine then.

    Is anyone here currently playing this?  What's it like now adays? 
    If it didn't run well in your machine 10 years ago and you haven't upgraded it won't run well now cause the game got considerably larger and more detailed :D



    Now the recommended specs are at least 32gb of RAM and a SSD! A AMD X3D processor is the best due to the cache and a normal/good GPU suffices for 1080p.

    Servers right now are being hammered due to new patch but usually the best playing experience is usually a week or two after every new patch delivery to the Live Build.
    But that wasn’t what they sold.  They sold us on 100 Star Systems. Not X points of interest.
    They didn't sold you "100 Star Systems", even if you think that's what you "bought" when you pledged.

    That's like the dumbest hill to die on :D

    CIG invests millions developing us the best looking fully explorable planets ever seen in gaming from the little rock bellow to huge clouds and weather and let's you traverse it freely to space with cities and shit all without loading screens and you're crying about wanting none of that cause it wasn't the "original plan" lol 

    Cmon...

    Have you tried Starfield? Looks more up your halley  :D
    Post edited by Babuinix on
  • GolgotGolgot Newbie CommonPosts: 21
    MaxBacon said:

    100% overdelivering on the star systems.

    It seems proximity to CIG distorts the meaning of 'delivery'. I shouldn't be surprised ;)

    Slapshot1188
  • GolgotGolgot Newbie CommonPosts: 21
    Babuinix said:
    Nop because CIG wasn't "charging" for nothing B) They presented their kickstarter pitch and willing able adults accessed the risk of backing it or not. 

    CIG were very clear what they were offering in return for funds:


    And clearly this was a transaction. Just as exploration ship purchases were.

    Unless you're arguing the absurd 'it's just a donation' position? Which would only work if CIG were a registered charity. Or indeed a religion ;)


  • BabuinixBabuinix Member EpicPosts: 4,442
    edited October 24
    Golgot said:
    Babuinix said:
    Nop because CIG wasn't "charging" for nothing B) They presented their kickstarter pitch and willing able adults accessed the risk of backing it or not. 
    CIG were very clear what they were offering in return for funds:
    And clearly this was a transaction. Just as exploration ship purchases were.
    Unless you're arguing the absurd 'it's just a donation' position? Which would only work if CIG were a registered charity. Or indeed a religion ;)
    No they weren't, it's why they are called Stretch GOALS.

    You back the project your money goes towards it's creator to make it like he wants it. That means the original vision can and most likely will change along the way. 
    That's it, your not buying X planets or X systems that's like the dumbest take ever lol
     Not a single word about exploration, for which this stretch goal was originally designed, nor indeed of the simple fact that it was a stretch goal, to which people contributed their money. I must be a terrible traditionalist to consider such written commitments in exchange for a few million dollars to be something to keep as one of your main objectives and stick by it.
    I'm pretty sure they showed Science and Exploration in that 1.0 Guilds/Professions panel.

    I suspect the reason Science and Exploration aren't as talked about as other professions and activities is because mechanically might be the easiest to implement (Scanning is already present in a simpler form) and to synergize with all the other professions so they're fleshing out the universe and creating cool stuff THEN let us explore and discover them.
    Post edited by Babuinix on
  • BabuinixBabuinix Member EpicPosts: 4,442
    edited October 24
    Found it: @20:26
  • GolgotGolgot Newbie CommonPosts: 21
    Lol. Oh to live in a world where 'Star Citizen will launch with 100 star systems' can mean 'Here is a Pico plushie, you're welcome'. 


    It's a great system for CIG though, I'll grant you. You can start with this:

    How viable will it be to run a [$750] Polaris solo or with AI crew?

    In a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill.


    And end with:

    'Here is a Pico plushie, you're welcome...' 

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