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Ashes of Creation's Alpha Two is set to begin today-just a little later than originally announced. Intrepid Studios will also be holding its next livestream today, featuring all things alpha and a live Q&A.
Comments
Proof game will fail!
OK, obviously not really a big deal... but looking forward to some eyewitness posts on here about the actual state of the game and your opinions on how things are shaping up. Remember, the NDA is down for writing.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I mean it happens its a test thats what this stuff is for right. @slapshot1188 not saying you but people need to chillax.
Very correct. As a PvE player, it's worth looking into the corruption / karma system the game uses to deter any unwanted PvP. You can read it for yourself but put simply, it's not worth attacking others in non-open PvP designated areas. Which right now for the Alpha is 90% of the play space.
https://ashesofcreation.wiki/Corruption
Sure they can kill you but if you are a non-combatant ( dont fight back ), your body can't even be looted for more than just Glint, a bound currency dropped from mobs and not even out of your own wallet. You retain all of your gear and your inventory's possessions. Sure, you'll have to respawn but the punishment they receive for the PK far outweighs the worth. Anyone who says they had their stuff taken, participated in the PK. Non-combatants who heal, buff, or otherwise interact with combatants or corrupted players will be flagged as combatants.
I've been tagged by many PvPer's trying to get me to fight back or even react. It never works on me. Go ahead. Kill me and then read that wiki page to see how long the list is of BS you go through as a PKer and how rough it is for you.
That has to change. You might laugh it off and come back, but the majority of PvE players will not accept that. They have a revulsion to being "other player's content", and the false sense of security of the flag system is going to make it worse.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As for providing security and assurance to PvE players, what I mentioned in my last post, is still work in progress and while many of the features work, it's an alpha right? Like still 3-4 years away from being a completely reliable system. That's what the testing phase is for. Ashes of Creation is not for people who want to be left alone with no agency or player dictated outcomes. It's a game made to bring players together for cooperation in determining how the world around them evolves. While PvE is a big part of the game, PvP is a part of the evolution as well whether it's invited or not.
PvP needs to have tight controls and purpose. Otherwise, the game just gets full of obnoxious d-bags whose only interest is harassing people. It's sad, it's pathetic, and it happens in EVERY ONE of these types of games.
Darkfall, Shadowbane, etc. all buckle. You can't build longevity with a foundation of trolls.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Plus in this game they also punish players for not flagging for PvP by making onen lose more. Those things never fly with me.
An example:
Like the game or not, Mortal Online 2 seems to have a smaller but stable community who are looking for a very specific PvP experience, and the devs work VERY closely with their community to provide that balance. They don't expect (or need) massive numbers to succeed. But they're not a "typical" MMO.
I think AoC is nothing more than another typical style MMO that will likely drive away every PvE player and crumble when it isn't a success and numbers plummet. Currently I don't see anything unique or defining that sets the game apart from previous fantasy MMOs. Only they're not as polished, unique, or interesting.
So when someone points out a ganking example that seemed to be executed to cause the attackers to suffer no loss (using a time tested technique going back 20 years now) then it becomes a case of it will be "fixed" before launch. (Even though it could have be resolved back in the design phase)
Finally there is the wrap up of maybe this game just isn't for some people who aren't willing to be fodder sometimes.
You nailed the formula perfectly.
I predict things will go as they traditionally do, great start, huge fall off post launch, desperate gameplay changes to try and appease the fleeing PVE crowd and eventual shuttering after all else has failed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yawn.
Regardless the ground work is already laid for the classic MMO blunder: Launch niche game. Realize too late that niche crowd is not enough to financially support the game. Must decide to close game or launch for the niche crowd. Company sees revenue dry up and sub/player numbers drop. Mainstream players say "I told you so". Adamant fan boys come to forums to tell people the game is perfect and nothing is wrong. Weeks later company releases patch to draw in mainstream players. Hardcore fan boys feel betrayed and stop playing. New players are not drawn in for various reasons. Devs try to reverse changes to draw back in fan boys. Too little too late. Months later game is sunset and development ceases (or at least no new content and put into maintenance mode).
Seen this play out so many times.
I do wonder how significant a barrier the sub will be to PvP players in general. I love the sub model but I’m not sure it’s a great match for the target demographic. We shall see.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The game it self out side of the starting area was fine. I have not had this much fun in a new MMO in a very long time. But Steven was bang on when he said this is a true A2. Of the Alphas I have played, Ashes has done well.
Got some insight from some A1 testers I played with. The move from UE4 to UE5 really put them back. The game was fuller and looked much better. They lost allot of work making the upgrade. Server meshing was even working with UE4 and has not been turned on since.
Having more developers on staff than some games do entire employee bases will get that done! How long has this been in development?
I digress
and hope you all enjoy!
Their town had a tree and that was it - they'd invested nothing like what we'd put into the game and had nothing to lose.
Until developers realize that the murder hobos won't have nice gear, or a nice town, or anything at all - they'll fail to understand how to discourage the behavior. I can tell you right now full loot as a consequence on a murder hobo means that if you mange to kill one you'll get a broken sword and a dirty hanky.