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Throne and Liberty's auction house has been a point of contention for many players since the MMO's launch earlier this month, but Nick argues that it could, in fact, be a blessing in disguise.
Comments
Because something isn't as bad as it could be does not make it good.
While technically true, there are few (if any) examples of good monetization systems in f2p MMOs. So even if the system isn't great, and there are many worse examples and no better examples, I think that at least makes it somewhat good.
So if you have to choose between moldy bread, no food, or getting stabbed in the eye, that moldy bread starts looking pretty good.
Sorry but no, there are far better games then this that don't require you to spend a million years to get a drop or spend real money.
The allure of shelling out real dough for a free game is exactly that you will then get ahead of the pack.
Ok there are two more things you can sell: looks and convenience. Selling only cosmetics is not going to make enough (unless the free version uses a grey box for character model) and selling convenience incentivizes creating a game that is full of deliberately annoying timesinks, and at that point paying for convenience is borderline p2w anyway.
The problem is the f2p model. You can't fix it, it's broken at the core.
Surely you know this happens right?
Throne and Liberty feels like a FTP game. I've tried to like it, but it's got no soul. Something is missing from it.
I haven't played Throne and Liberty, but in Uncharted Waters Origin, the systems that you describe work pretty well.
I'm sorry, but a loot based RPG without trade is garbage regardless of its other qualities.
If you play DND with friends you're not going to bribe the DM for advantages. If you play a board games you're not going to pay your friends to get advantages over them. I don't get why what would sound awful in other situations is accepted in video games.
Not sure modifying the game design to actually punish everyone instead is a preferred solution.
1) Use stolen credit cards to buy lucent.
2) Offer to sell lucent for less than if you buy it directly from NCSoft.
3) Have the customer put up some trivial item for a fortune, then buy it as a way to transfer lucent to the player.
4) Keep the money from the player when the credit card chargeback from whoever owns the stolen credit card eventually happens.
UWO eventually squashed this by having a 48 hour delay before you get your money after you sell something on the auction house. That gives the company time to review auction house sales to find suspicious transactions before the buyer gets the premium currency. If Throne and Liberty doesn't already have such a delay, it's probably coming and for the same reasons.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
The problem with this is that the most valuable customers for game developers are the ones who are willing to spend a lot of money on your game. People who buy from gold sellers are by definition willing to spend money on games, and often willing to spend quite a lot. They're often lucrative customers in spite of the damage that they do by encouraging gold sellers. They're often whales who spend a lot of money buying stuff legally, in addition to buying from gold sellers. The goal of game developers is to get such people to spend all of the money that they spend on the game by buying from the developers rather than gold sellers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo