A subscription doesn't technically hinder gold sellers, but with proper actions, and a subscription, I feel it's about the best we can get. I subscribe to games that offer it, even ftp games. Simply because I feel it's at the bare minimum, slightly more monitored.
As someone who worked in the industry and that belonged to the studio that published the very first proper pay2win MMO in the West, you are the best puppies a man could have wanted.
You are still here, decades after i left the industry, still debating what is pay2win and what kind of pay2win is more or less pay2win than others and just how much pay2win is good.
To see you take the bait, lure and all, and spend the next decades defending those practices better than any of us could have ourselves, is both exciting and...sad...all at once.
We made every single one of you into the biggest simps in the history of simping and the best part is that you fight for the privilege of becoming so, even decades after we are gone, and we never even intended to make you so to begin with.
And that is the kicker, that most of us who brought pay2win to your shores are actually fervently against pay2win in this day and age and we regret having helped to spread it.
Frankly, most of us were just young employees for an Asian gaming titan to be, that could have never imagined the impact that game would have on these matters, in this industry.
So you, adorable, cute, precious mindless puppies are defending something that not even the people who brought it forth are proud of or want anymore.
I did too for the first couple hundred hours HOWEVER I never once deluded myself into think the AH system was amazing, good or somehow not p2w.
The low drop rates and convoluted system put in place to even be allowed to sell something on the AH have been designed to keep supply low, and lucent prices higher so they can sell more lucent.
This is by far one of the more ridiculous articles I have read here in awhile.
Except keeping lucent prices high is a good thing because it actually lets F2P players get something out of their grind. In so many other F2P games you can grind for hours and literally everything you find is vendor junk. This allows smart players to build up lucent and have a nice saving before prices eventually come down once all the whales already have their gear.
It is mainly to thwart gold sellers that they have the no trade system.
Massively banning gold sellers and gold buyers is the main way to avoid gold sellers. Yet no one seems very interested to actually apply this.
Not sure modifying the game design to actually punish everyone instead is a preferred solution.
The problem with banning gold sellers is that they'll just keep creating more accounts. This is especially the case for games where you can make accounts for free. It also happens when you have to pay for an account, as they use stolen credit card numbers.
That's why we need to ban the buyers too systematically.
The problem with this is that the most valuable customers for game developers are the ones who are willing to spend a lot of money on your game. People who buy from gold sellers are by definition willing to spend money on games, and often willing to spend quite a lot. They're often lucrative customers in spite of the damage that they do by encouraging gold sellers. They're often whales who spend a lot of money buying stuff legally, in addition to buying from gold sellers. The goal of game developers is to get such people to spend all of the money that they spend on the game by buying from the developers rather than gold sellers.
I agree, this is why I think F2P is a failed system and only a subscription can guarantee a fair game.
Yes, only a subscription is fair without the addition of selling in-game gold/tokens that can be sold for gold. How many successful games actually do that now, and when's the last time one came out?
The development of subscription MMOs basically died because they weren't as profitable as F2P, so it's better to look for the best version of F2P than believe Sub is ever going to come back mainstream.
As someone who worked in the industry and that belonged to the studio that published the very first proper pay2win MMO in the West, you are the best puppies a man could have wanted.
You are still here, decades after i left the industry, still debating what is pay2win and what kind of pay2win is more or less pay2win than others and just how much pay2win is good.
To see you take the bait, lure and all, and spend the next decades defending those practices better than any of us could have ourselves, is both exciting and...sad...all at once.
We made every single one of you into the biggest simps in the history of simping and the best part is that you fight for the privilege of becoming so, even decades after we are gone, and we never even intended to make you so to begin with.
And that is the kicker, that most of us who brought pay2win to your shores are actually fervently against pay2win in this day and age and we regret having helped to spread it.
Frankly, most of us were just young employees for an Asian gaming titan to be, that could have never imagined the impact that game would have on these matters, in this industry.
So you, adorable, cute, precious mindless puppies are defending something that not even the people who brought it forth are proud of or want anymore.
Comments
You are still here, decades after i left the industry, still debating what is pay2win and what kind of pay2win is more or less pay2win than others and just how much pay2win is good.
To see you take the bait, lure and all, and spend the next decades defending those practices better than any of us could have ourselves, is both exciting and...sad...all at once.
We made every single one of you into the biggest simps in the history of simping and the best part is that you fight for the privilege of becoming so, even decades after we are gone, and we never even intended to make you so to begin with.
And that is the kicker, that most of us who brought pay2win to your shores are actually fervently against pay2win in this day and age and we regret having helped to spread it.
Frankly, most of us were just young employees for an Asian gaming titan to be, that could have never imagined the impact that game would have on these matters, in this industry.
So you, adorable, cute, precious mindless puppies are defending something that not even the people who brought it forth are proud of or want anymore.
Now THAT is a proper kicker.
Except keeping lucent prices high is a good thing because it actually lets F2P players get something out of their grind. In so many other F2P games you can grind for hours and literally everything you find is vendor junk. This allows smart players to build up lucent and have a nice saving before prices eventually come down once all the whales already have their gear.
Yes, only a subscription is fair without the addition of selling in-game gold/tokens that can be sold for gold. How many successful games actually do that now, and when's the last time one came out?
The development of subscription MMOs basically died because they weren't as profitable as F2P, so it's better to look for the best version of F2P than believe Sub is ever going to come back mainstream.
I check for stupid monetization schemes before buying.
NOTES
1: Bad art, bad monetization.