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After the recently announced layoffs and UK brand closure, Inflexion Games' Aaryn Flynn and Neil Thompson addressed the disappointing studio changes and work on Nightingale.
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Seriously, it seems like game developers just can't be trusted. There are still PLENTY of game successes and titles making millions in profits. YES, there is a lot of competition. YES, the video game market in general could be described as oversaturated. There are hundreds of games "coming out" or opening to early access EVERY MONTH. Is that an excuse to use staff and players as your personal gambling plan?
The fact that the game isn't even out, it was made as an early access title, then AFTER they got a fair bit of money they start cutting people, seems to mean they could care less about players and really just want to maximize their bottom line.
It's sad. But the more players get FED UP and stop funding countless "early access" messes, and the more these half-cooked projects simply FAIL, the better it will be for the overall market. I'd rather have a dozen excellent and well thought out projects than a thousand pieces of trash that basically just steal my money with their unfulfilled promises.
Pretty much yes, I think that's exactly what happened. The team was too big and at the rate of early access sales they were losing money. Their choice was lay off staff or go bankrupt. Usually these projects get some amount of funding from investors and that's how development starts. However that money is finite unless the investors see results and choose to give more. Sounds like that didn't happen here, so once the initial investment money was gone and EA sales were not enough to make payroll then it's time for some hard decisions.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
When considerign buying any early access, people need to realize there ain't no garantees about future deliveries beyond the product as is when you bought it.
So a dev not being able to sell enough and can't maintain the development is about how many games tend to go, either that or they rush a version out of early access and call it a day.
I mean this your told like 50 different ways its early access and may never launch or get better. On the flip side you usually get a discount and some input so you gotta roll the dice.