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Every MMO has multiple classes to choose from when you want to primarily be a damage dealer. Ultimately, all of those classes can be filtered into two groups: melee and ranged. Which reigns supreme? Mitch finds out in this week's MMO Friday Fight.
Comments
GW2 wasn't an example, there were just some good pics that had cool looking melee and ranged characters.
As it happens I do ranged DPS when I'm playing in GW2 as I'm primarily a soloist so it can function as an example after all.
My preference in games where I can equip multiple weapons is to have both ranged and melee available for the flexibility that provides.
So, from these two discrete choices?
Melee dps, all the way.
But what about hybrids, like, idk, Assault SW from WAR? That's a whole another issue. Maybe some other time.
Godz of War I call Thee
mDPS vs MrDPS(mobile rDPS)?
Even then, I would have to go with mDPS. There is just something about that playstyle that makes it very fun to me.
Melee to the back of the line? If we did that, we would quickly be right back up front, as even the lowliest of goblins can take down a glass cannon when there isn't melee there to protect them!
1) pet classes -- I love pet classes, modern MMO's have dumbed down the pets though. My necro pet in Vanguard had more abilities than my main in ESO did.
2) ranged+ -- ranged with extra effects, like a slow, or a freeze, or a debuff of some kind. Ranged characters have to be able to do good melee dmg too.
3) melee+ -- melee with extra effects, I liked the character in Vanguard that used martial arts to attack and the attacks did healing to the group. Melee has to have a ranged ability to pull mobs.
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2024: 47 years on the Net.
Tanks: I like playing this role, but never really got into it. Thus, I am probably not good at it. But I really like the concept.
Healers: For a reason or another, I am very, very good in this role. Don't really know why. Regardless whether it is an MMO or a MOBA etc. But! Healers are, typically, so god damn boring! They put me to sleep. Lol.
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...what the...???
Visually, melee classes have always appealed to me. Plate armour and big sharp swords and axes are way better than leather armour, robes and bits of wood with string.
Mechanically, melee has always been more fun to me too. They're more involved as a player, requiring more movement on top of the usual damaging skills. In PvE, the enemies nearly always end up coming into melee range anyway, and if you're a squishy rdps that kinda sucks. I hate all the interupts that result from being hit as rdps. In PvP, melee tends to require more skill as sooooo many people go for easy mode rdps! Avoiding getting nuked by all the legolas wannabes is fun! Most MMOs give melee some sort of movement skill (like sprints, leaps etc) which are fun.
That said, I am ranking up a squig herder in WAR RoR at the moment, and having a lot of fun. It is ranged, but shorter range than most. It's speciality is moving whilst shooting so it doesn't suffer from turret-itis, and it has cool looking squig pets. It is definitely easy mode compared to melee tho!
Which brings us to the Skald which I could still manage pretty well even with my slower reflexes.
I play a decent healer, but haven't done so for many years as few newer games really rely on a definitive trinity anymore.
These days healers often are asked to also damage which if that's the mission I prefer to DPS as a glass cannon mage. I loved DAOC's Theurigist but New Worlds take on a fire mage was big fun also.
I did tank for the first time in ESO a few years back and did fairly well due to having forgiving friends and guild mates who were willing to help me learn the fights. I enjoyed the role but lack the confidence to ever consider pugging as a tank.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My first MMO character was a Minstrel in DAOC in 2001. Still one of my favorites of all times. It wasn't action oriented back then but twisting kept your attention focused. Next I played a spirit cabalist, another pet class that did range nuking. Also a lot of fun.
Today's MMO's don't let you have enough skills available to play a good hybrid.
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2024: 47 years on the Net.
And I don't have a preset team, so there's that as well.