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Brighter Shores' episode designs intend to focus on separate combat professions each time, which got mixed response. Andrew Gower explains how this intends to make each episode fun for all, and minimize 'dead' content.
Comments
You get damned for not creating Wow clones.
I like it and its very old school. It reminds me a ton of the 1980s King's Quest games and the like. Its not for everyone at all but its a fun little game.
I like games that give you many abilities to use at any one time, and the fun is picking the right ability in the right circumstance. A jack-of-all-trades hybrid type game.
And I'll confess the isometric view doesn't do it for me anymore. This game could have been fun back in the 1990's.
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2024: 47 years on the Net.
The locked to episode skills aren't the worst, I can see why people are mad but I also can see why it's like a weird form of horizontal progression, and it's an interesting idea. Hopefully they add more to the earlier episodes at some point and make the grinding of those skills more worth doing.
Pretty much. It's like people calling for new things only to reject things that are new.
If I have to multi-box to make a game bearable I'm better off playing something else.
But your entertainment?
lolz...get a new game.
Isn't this just a Runescape clone?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I actually like the game lol.
Each profession has 500 levels you can grind. To put that into perspective, the first zone has five professions, so that's 2500 levels, but you only need a total level of 60 to complete the main quest of episode 1 and get to the next episode, so there is so much more to go back to and level. It's kind of a smart design that can keep all zones relevant long term.