So, development will slow to a crawl, dragging the already slow process down even further. And as they struggle to keep the updates coming, fewer people will want to buy into Early Access, and existing players will run out of things to do as they wait on not only new features, but the fleshing out of the existing ones.
I fail to see how the ensuing plunge in revenue is going to lead to anything but the cancellation of the project and the shutting down of their servers. And given the fact that they're now actively working on "listener servers" (for single player when they eventually go offline?), it just looks bad.
Maybe I'm just sour from being burned by most survival-craft EA titles, but this doesn't instill confidence AT ALL.
This game came out in same time as Enshrouded. Since I followed Nightingale for long time immediately purchased it.
What a mistake.
No longer than 24 hours since it launched it allready started with drama, and 180 turn from always online to single player.
When you see the company buckle in mere 24 hours after launch and make drastic change to game vision, you see there are big problems ahead.
So now we have Nightingale half year after, no new Biomes, few adjustments to game mechanic - While Enshrouded allready had 2 HUGE updates with huge new biomes and tons of new content.
Just comparing these two EA games that came out at same time tells you everything.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I fail to see how the ensuing plunge in revenue is going to lead to anything but the cancellation of the project and the shutting down of their servers. And given the fact that they're now actively working on "listener servers" (for single player when they eventually go offline?), it just looks bad.
Maybe I'm just sour from being burned by most survival-craft EA titles, but this doesn't instill confidence AT ALL.
What a mistake.
No longer than 24 hours since it launched it allready started with drama, and 180 turn from always online to single player.
When you see the company buckle in mere 24 hours after launch and make drastic change to game vision, you see there are big problems ahead.
So now we have Nightingale half year after, no new Biomes, few adjustments to game mechanic - While Enshrouded allready had 2 HUGE updates with huge new biomes and tons of new content.
Just comparing these two EA games that came out at same time tells you everything.