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When will we see the next MMO revolution and what will it look like? With AI being such a prominent piece of our future, is this where we can see the next MMO revolution?
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There will definitely be an MMO in the near future with AI art and some AI writing, and people will definitely play it if it hits their dopamine button. It may be sad, but it's also obvious that most players do not care about the quality of such things in their games. They just want to feel like they are being rewarded for completing tedious tasks in a flashy environment.
using ai to generate dialogue given certain parameters of a character would be great.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Anyway having played with ChatGPT and Copilot I can see in the future AI could be useful for building MMOs where choices actually matter because the AI could "learn" about you from how you interact with it either positively or negatively or neutrally and adjust its responses, actions, even quest content based off those interactions. Additionally, NPC interaction could be far more sophisticated than "Here's a quest, do you accept?" The NPC could have a whole list of wants and needs and what it asks of you could depend on what other tasks are being performed by other players for that NPC, how much the NPC trust you, how urgent the need is and other factors that are just beyond what can realistically be done with current technology. Storage and processing of all this data becomes an interesting problem to solve. While storage is cheap my guess is this learning model data isn't small and it's going to need to be stored per player and be able to be retrieve real time. As a guy who has built large scale web apps for 25+ years I just see gigantic dollar signs for the budget to just stand up and run this theoretical game nevermind the cost to develop it.
I predict if AI is going to have a meaningful impact on actual in-game activities it will be a decade or more down the road. Near term I think it will be used as generative AI to create large amounts of content quickly. There's a whole string of ethics questions that go along with doing that as well as quality considerations. Just because it's AI generated doesn't mean it's good. We've all seen enough pictures of "art" that has people with 7 fingers on a hand and such. It's far from perfect and still needs human oversight both to guide it in what to create as well as to audit and correct what is created. Still if used well with lots of iteration and human oversight I can see it being able to build large scale worlds full of content no human team could realistically build in the same amount of time. Budget is another consideration given paragraph one of this reply, but it's a complete unknown to me.
I kind of imagine a future where Artists are curating teams of AI content generators much in the same way an old farmer drove a team of mules.
In the scope of several of the comments here, I don't see that as a problem. For example, using AI to "control" NPCs doesn't negatively impact jobs. Theoretically, all of the initial programming would still be done by a human. Of course, a company could decide to use AI to generate the original code, but that is a different situation all together. But I (and others) are suggesting AI be used to expand NPC functionality, not replace the hard coded conversation that is currently created by a human with AI generated code.
Right now, a conversation with an NPC goes as follows:
1. Player:
2. NPC: Hi Player, I need 5 boars killed, can you do it?
3. Player: Yes/No/Why?
4. NPC: Good/Come back if you change your mind/They killed my daughter. Will you kill them? Go back to #3.
5. Player: Complete quest, turn in
6. NPC: Thank you! Here is your reward.
With AI, the NPC could have their own personality. That personality would be created by a human, and could actually create more work than just scripting a short conversation. I don't code, so maybe I am wrong about this?
The NPC could also have a database containing known info and previous interactions with said character. Step 2 would be tailored by this database. First interaction would be short and sweet. Future interactions would have more flavor text based on previous encounters with character. This is done now, but limited to 'Hey new guy...' and 'Nice to see you again...' type options.
Furthermore, actual quest parameters could also be changed dynamically based off of player history. If player has refused multiple kill quests, adjust it to a search for item quest - player will still have to kill same number of mobs to get to location of item, while player on kill quest collects item from the last mob killed. Same quest, different flavor based on player preferences. This again doesn't eliminate human work, it just changes the work needing to be done.
So now, using AI an NPC interaction could be more fluid and specific to the player:
NPC: Hey Splattr! It's been what, 3 weeks since I saw you in here at the Frosty Mug Tavern? Have a seat and tell me what you've been up to.
Player: types in answer instead of choosing from dialog menu.
NPC updates database of player interactions.
NPC: That sounds amazing. Is that how you got that new armor?
Player: types in answer instead of choosing from dialog menu.
NPC: Hey, are you still travelling with Bob (another player you had grouped with for previous NPC interaction)? I hope so, because you guys made quick work of that bandit group, and I have another job for ya. You interested?
Player: types in answer instead of choosing from dialog menu.
NPC: I didn't like Bob much anyway. I think you were the one doing all the real work anyway. I'll see you when you finish.
The actual NPC verbiage and mannerisms could be tailored to the players answers. The player uses swear words, the NPC could do the same if it was in line with their personality. Etc, etc. This type of dialog just isn't possible now, but could be using AI. In any event, no human had to lose their job.
I purchased two from this artist.
https://ingeschuster.shop/pages/ea_autumn-lights?mc_cid=b32b01c339&mc_eid=329dcb2894
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It starts with more humanlike behavior and eventually conversations with NPCs. And eventually it can lead to truly dynamic worlds that don't have to be heavily scripted.
I don't think it's coming any time soon, but it's definitely where the genre can become more immersive and massive.
They'll use AI to sell lootboxes or something.
The Stranger: It's what people know about themselves inside that makes 'em afraid.
Much of what we've been getting daily doses of is a small mix of both Machine learning and Reactive AI, whether it's those stupid robots or the thousands of predatory AI apps on GooglePlay, so the only thing AI has proven on it's own so far is that it's good at suckering money out of people, whether with ill or good intentions.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
How? Well in MMOs you can meet people with real lives which color the day to day experience in the game, because some of their lives gets to sip in the chat or voicechat. It is not a static game world. It is a difference if 3 AI personalities REACT to something you do, or if they actually act and you follow. We have players, which can't do much(a thing) on their own, no matter how easy the game is, they need guidance to everything. Will AI be able to help those people getting fun out of the game? Or will a griefer be happy when he realizes it is a AI he just bullied?
I am very intrigued to find out.
You are buying digital images? If you could put it on the wall, including one of those digital wall art screens I could understand?
I didn’t purchase png files I purchased very well done prints. The paper is excellent and the colors are perfect.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The price will drop. Always does. I remember when Best Buy had the first 70 inch LCD TV on display with a $14,000 price tag. Now you can find them on sale for $1000 and they have a much better picture and all sorts of baked in smart TV tech that wasn't in that $14k TV.
Help others enough, player gains reputation that precedes him around the game world.
Same goes for undesirable behavior. Behave like a criminal, find a NPC posse chasing your tail and locking you up in the jail.
While there is already some primitive versions of this today, AI could really ramp it up to make the world much more interactive and lively.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What we have today in games is mostly what we called an "expert system". There is a set of data and a set of rules on how to process the data. This works especially well in medical diagnoses. You have symptom A, C, and X so your disease is THIS. In the game you killed the boars so now the NPC rewards you.
AI, or artificial intelligence is supposed to have intelligence: "inter lineas" or reading between the lines. AI can make up its own new rules and collect new kinds of data unlike an expert system. I don't think AI could make a new MMO from scratch, but it could watch players playing various games and form a set of rules that players appear to enjoy. That could be used to make a new game.
In the end though I think it comes down to human project management. Some games today can't release even after over a decade of development. Would AI change that? Or just be another tool that isn't used well.
Could AI replace the managers and project leaders and run an MMO development on its own?
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2024: 47 years on the Net.