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For this week's Friday Fight, we are changing the format slightly. Mitch pits the three major monetization models against each other in a no-holds-barred cage match.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Although other factors are at play, it also fosters a closer server community which is an almost entirely lost concept in some mmos.
You stay sassy!
The big problem is that lots of game and greedy companies do not follow these 3 monetizations but want to use all three to lesser or greater degrees and call it... GAAS and far too many gamers defend the stupid practices so...what to do.
Now maybe this has changed but I do think that the road Pax Dei is going for isnt it?
https://playpaxdei.com/en-us/news/information/where-we-stand-on-monetization
Game purchase B2P ~ a one-off initial purchase of the game.
Sub ~ a regular fee for maintaining active player status and in-game plot(s).
f2p cash shop ~ fully optional additional services added down the line. we’re also considering a Token (WoW) or PLEX (Eve Online) -like system.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Today MMOs are F2P or B2p games with an "optional" sub and cash shop. This is the most important point, that monetarization is constantly evolving and will continue to do so. We can see NFT's and crypto on the horizon, studios are milking players every which way they can.