I was wondering since they said you can get through the whole game by just PvPing and looting items off of players. But what I was also wondering, is it going to be possible to aquire ultra rare items that DO give yoiu an advantage, even though they said that it's mostly gear, Im just hoping that doesn't mean there won't be some items to work towards that are rarer.
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I highly doubt there will be any items that you have to PvE for only. Just doesn't make sense with how the game is set up that they would make you PvE for an item that would make you better at PvP a la WoW.
Just doesn't fit the RvR setup that they have.
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I live to fight, and fight to live.
Kinda like World War II Online, only that it's fantasy - And an RPG, with PvE in.
But anyway, i haven't really played any MMORPG, where the quest loot was that good. More medicore, or sligthly better than average loot.
When have mythic said they're abandoning PVP quests? Last time I read on it they were planning on including quests in PVP.
But what I -know- I have read was that they are making quests, if they are PvE, to be geared toward the war. Its going to effect the PvP (RvR) battles regardless even if it is working with PvE, its meant to effect the war as a whole.
Firing squad, ready your aim. . .Better find your purpose in life here; here, while you still have breath.
Exactly! Mythic is a smart company and they've learned from thier mistakes. Just look at thier 'Classic' DAOC servers and the popularity they have gained.
I can say with 99% certainty they will not repeat that mistake.
Even with the PvE content, it will be towards the war effort. Your not going to be killing dragons to save the world. You will be killing them 'cause the other side has them.
Atleast this is how I understand W.A.R.
D
Besides, look at all of the major previews from sites such as Gamespot, "Red" quests, the color code system for how PvE friendly specific quests are in the game indicate how PvP quests will be integrated in the game.
Green Quests = All PvE
Yellow Quests = Indirect Conflict with the enemy
Red Quests = Expect direct conflict with the enemy
Aslong as Dwarves/High Elves/Empire dont drop Ork/Dark Elves/Chaos armor I'm all good for getting equipment in PvP
The devs have stated that you will get loot when you kill a player in pvp. this will take the form of gold and items, but not the items the player actually had. IE: the KILLED PLAYER DO NOT LOSE ANYTHING.
It will prolly work on random loot tables like Mobs loot works. Each mob has a certain random loot table, a roll is made and it has certain items.
From this come the fact that you can do pvp or pve and still get the same or equivalent gear. plus quests are present for both style of plays, so you should never felt compelled to do pvp or pve to acquire gear to be competitive in one or both playstyle.
I understand that looting greenskin equipment from a dead dwarf sounds pretty strange, maybe you won't. you will get dwarven stuff that you can then turn in at a special npc in certain greenskin locations that will then give you the equivalent greenskin armor/stuff.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
this is not wow this is not EQ.
Mythic even in their first RvR game (daoc) at launch the best sword you could get had a dps of 16.5 and it was a plain old sword with no glow, made of materials any crafter could buy at the local merchant and craft for you. At the very very end of the game the most powerful artifact you could grab, that had to quest for, and gather components from accross the globe just to make....
had a dps of 16.5... but it was PRETTY!
Itemization wont have a huge effect IMO. the first 3 years of DAoC ran so smooth I think they will lean more towards that aspect, especially since tons of the people who will be joining WAR just because they do not like the gear grind and rep/pve grind of wow.
I'd like to see a crafting system somewhat like DaoC.
With DaoC many player made items can far surpass drop items. I'm sure they will implement something similar to spell crafting in their crafting section. Player made items can be taken to a spellcrafter and depending on the ql/type of item the spellcrafter has to work with each piece can be imbued with stat changing enhancements. I like this fact because spellcrafting is an extremely expensive process for the crafter to level up, but it's worth it for the honour of bearing the the title of a master spellcrafter. Not a profession you got into in DaoC to make money, considering you probable will never recoup the amount it cost to lvl the skill.
But Mythic did fairly well creating a crafting system that in turn was also a type of money sink. Money sinks are a good thing people to keep inflation down.
It also gives a reason for people to raise trade skills. If player made items are better than mob loot, there are sure to be players jumping on the crafting wagon. I always build stuff any MMO I play where there is a crafting process implemented. And remember upping tradeskills dont affect your ability to wtfpwn in combat
Certain DaoC classes could spellcraft, but in return could not practice mundane tradeskills. Therefore armor smithing, tailoring, weaponsmithing (teh list goes on, everything from potions to improve your swimming speed to those that upped your mana/energy/health regeneration were player made.)
Every game needs an economy, and every class will be able to build something and contribute to the grand scheme. it also solves all the gear issues.
For those interested in PvE securing items for craft builds will more than likely be a lucrative side business. It's win/win for teh PvP'ers and the PvE'ers
One other thing, spellcrafting also cut out cookie cutter items a la WoW. You could take say a pair of gloves that aloows for 4 gems to be added and tell the crafter you wanted+agil/+str/+HP/+int. Next dude that comes along with another pair of gloves migh have built his char in a different manner and require different things to be added to his gloves. You arent stuck with generic Ubah armor. You uberized yourself according to the stats and abilities you built your character towards.
I seem to remember them saying something about loot dropping on the opposing sides NPCs. Like if you raid your enemies camp and kill the commander the loot that dropped would be better than average.
...but, to get that loot that dropped from the NPC you gotta risk yourself in PvP.
"The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"