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Just logged in and all the changes are horrible, it's like Planetside for noobs lol. I was like why did i ever play this game?
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Don't click here...no2
Comments
/disagree
what don't you like?
As much as people whine, stuff is fairly balanced. No one side is too uber, no vehicle is too uber... so what is it you think is so terrible now?
LotRO: Meneldor: Riders of the Riddermark
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
The first ones I noticed is that where before you had to choose your certs quite carefuk to get a balanced toon, now everything is a multicert so for the same price you get all the maxxes and all the aircraft and all the tanks.
Specialised toons are replaced by all rounders. Everyone can do everything. All the time.
Might as well remove certs completely.
.
And then BFR's are not balanced.
That's two changes I couldn't help but instantly spot last time I played.
Also the continent map had changed so that the fights kept jamming up in the same old maps where mobility is a problem, that foresty snow world and the volcano world.
Hopefully the reserve program might have breathed some life into the combat as when i played it was either volacno world, snowy cliffs or play something else.
I didn't mind the force shielded towns especially. Different. No better or worse especially.
BFRs play a role of suppression fire, they do a lot of damage but are a big target and are very vulnerable. But they do stop vehicle spam so ground battles are usualy much longer and much more spectacular.
About certs, yeah they stacked few of them together, like the scout cert, but thats not like "top 5 vehicles in 1", you get a harraser, mossy, advanced buggy, skyguard and lightning i bleive... thats medium vehicles at best. I still play 3 different toons, one is a grunt diehard soldier, another is pure driver and another is hacker/medic/engy toon... depending on my mood i play either one of those 3 toons.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I am sure your Counter-Strike or Halo server can handle 600 units at the same time in about 1 square mile all shooting things.
They make the aim
ecoil in this game SO BAD that EVERYONE sucks EQUALLY. in that sense yeah its balanced.
Zerogenum - MixMatched BH Carbineer Template of the Gods, Kettemoor PRE CU SWG.
Let me try speaking your language:
Lrn 2 ply noob
Snipeing in PS is about leading and anticipating your targets movments, not who has the better aimbot.
First there is still specialized toons but thing is as many have reached br20+ they have more options then when the game was young and a br20 was a rarity.
So unlike in luanch where you see one guy been br10 just fly the galaxy and use a mosquito there are now br25 and can fly and ground fight.I don't see this as been bad because it opens options.
IE in the early days i would be br12 or so with rexo,HA,AI max.A reaver starts to camp the tower and i have no options but to sit inside or despawn .Now i can get my AA max and fight.The options are still there to have individual certs by the way.
Secondly BFR are so easy to kill now many don't even cert it.In large battles they rarely last 15 secs .Even 2 troops armed with jammers and AV can take out one easy.
Considering the lock out time between getting bfrs and the cost in certs to get the bfr and its accessories i think BFR users are infact suffering .
I found the TR and VS bfr are not worth it at all.The NC one even though the toughest of them is still not really worth the certs.
"EVERYONE SUCKS EQUALLY"... lol ok buddy people like you struggle to get kills others dont seen suck at all.
As far as the sniper rifle goes, just take a minute to think about what your saying.. Can you even comprehend how overpowerd the sniperrifle would be if crosshairs did have to adjust if you moved....
You just sound like somone who is mad at the game because people were handing you your arse.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan
Archon @ Warhammer Alliance
@Zerogenum: how do i aim?
get a snip; press Crtl or "C" ; aim at head ; fire (1 or 2 times target is destroyed; not viehcles)
this game is a legend, a mmofps is particularly hard to make and i have hardly seen others better. It is very well balanced , (almost) no bots , amazing battles.( I just have started playing awhile ago since my wow account has been freezed.) I havnt started to pay for Planet side ( dont thik i will) but it still has the stunnig effect. Cince i havent played it longer than a week i cannot comment on the global game.
PlanetSide suffers from a lot of problems; but dumbed down FPS gameplay is one of the biggest turn offs for lots of people have been regulars of the FPS genre for years. PlanetSide is designed in such way as to minimalise "skill" or player input as much as possible in determing the outcome of every fight; both on an individual and group level.
Some of them are in the form of technical limitations like CSHD, Hitboxes that are literal boxes where hits can be scored up to a foot away from the actual avatar (air space around head/shoulder area), and poor net coding that sometimes leaves movement prediction up to a figurative "dice roll."
Others are in the form of limitations in the role of infantry- the core element to good FPS gameplay. Infantry battles can't really thrive anywhere for one. Outdoor areas are vehicular grunt farming zones that offer virtually no vertical cover from aircraft. While there is cover in the form of trees on the horizontal or plane level; there are very few places that ground vehicles can't get to which makes it a losing game of ring around the rosy.
Indoor areas are horribly designed. Made up predominantly of tight corridors; compounded with indoor AOE weaponry- they serve as a double-ended meat-grinder; where whoever has the most meat wins. The indoor presence of AI max units also is a constant disruptionfrom infantry centered gameplay.
On top of all that; in the rare instances where infantry fights do go unmolested- they leave a lot to be desired.
The run speeds are slow. Twitch gameplay is not a dirty word- it is one of the biggest factors behind FPS gameplay. Speed is skill. Low-speed is for low speed gamers.
The jumping and stamina is limited. Jumping in many FPS games is considered advanced movement- where well timed jumps serves to evade, access short cuts across a map, or to launch unexpected attacks. Limiting jumping is limiting skill.
The CoF expands when hit; which is contradictory to the principle of the viewing area being moved from "bucking with the shot." A skilled player can recover from a buck depending on their counter-input; a game that aims to equalize all players will just expand the CoF- where the only way to recover is to give up time and/or movement; and limit skill.
The CoF expands during sustained fire instead of a "recoil effect" where the gun travels up and left or right. Over-reliance on CoF is just a substitute for a dice roll. Recoil can be controlled by someone with skill.
The average grunt on grunt TTKs are exceedingly long compared to other FPS games. In a skill driven FPS game with a TTK of 0.5 seconds; you can kill 3 people in under 2 seconds. Less than 2 seconds is a fair amount of time for at least one of these players to react; but it's still fast- and still requires players to be alert and aware. In PlanetSide it will take you almost 2 seconds to kill ONE person outside of the special circumstances surrounding the jackhammer. At least one of those 3 people is going to get about 6 full seconds to kill you- and even the most low-speed gamer could pull that off.
Third person instead of leaning. This pretty much flies in the face of every PvP FPS game ever made. Many of which are made after a decade's worth of experience in the market place. But SOE knows FPS gaming right? Because they're so great at making auto-click on combat RPGs???
Stacked respawn timers that penalize aggressive behavior. You may laugh saying they only punish noobs who die too much- but do you think that's what they really want to do? Or do you think given this trend of their anti-FPS gaming features- that they really have it in place to oh... say... PUNISH AGGRESSIVE BEHAVIOR. If that's not a limit on skill I don't know what is.
There's also facility benefits that give ridiculous advantages to one side or the other; radar being a big no-no- but basically this turns PlanetSide into nothing more than a parallel to a PvP session in WoW or some other MMORPG where specially acquired equipment that has no equal (in the form of benefits in PlanetSide) determines the fights.
Then there's vehicleside and how nooby that is. That's not even FPS. They used to call those "Action" or "Sim" games.
You people who say PlanetSide offers some kind of great competition and gameplay- you just haven't been around the FPS block enough. I should know- I played for 3 years. 6 months of happyness and 2.5 years of misery and wishful thinking.
SOE never did get their head out of their ass; and I'm never coming back.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
Let me try speaking your language:
Lrn 2 ply noob
Snipeing in PS is about leading and anticipating your targets movments, not who has the better aimbot.
Everyone does suck equally thats how sony defines balance and every other moron.
Case in point, my last few days in PS recently before my sub ended I was bored so made a brand new character..
Without rexo and as just a grunt with my BR nothing character I was able to Top Emerald in kills in under 5 hours of gametime. ---> UnlikeUIDontHideInREXO
I would post a link to my mains to let you check out their kills but I don't want anyone to know who they are.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
"Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and things with... molecular structures."
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Back in its prime this game was awesome. I can still remember the HUGE battles there use to be and WAR was exactly what it felt like and I loved it.
Now this game is old and $OE either needs to give it a serious overhaul or make a Planetside 2. The main reason why I stopped playing is that the game engine was too damn clunky, not to mention a resource hog.
The Brave Do Not Fear The Grave
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.