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lol this game is s**t

scaramooshscaramoosh Member Posts: 3,424

Just logged in and all the changes are horrible, it's like Planetside for noobs lol. I was like why did i ever play this game?

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Don't click here...no2

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Comments

  • towanitowani Member Posts: 114

    /disagree

    what don't you like?

    As much as people whine, stuff is fairly balanced.  No one side is too uber, no vehicle is too uber... so what is it you think is so terrible now?

    LotRO: Meneldor: Riders of the Riddermark

  • tachgbtachgb Member UncommonPosts: 791
    Thankyou for you opinion scaramoosh.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    You cant realy notice the changes right away, except for the new vehicles of course. The main changes come from how new stuff is balanced against old stuff, and that comes with hours of playing experience.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • baffbaff Member Posts: 9,457

    The first ones I noticed is that where before you had to choose your certs quite carefuk to get a balanced toon, now everything is a multicert so for the same price you get all the maxxes and all the aircraft and all the tanks.

    Specialised toons are replaced by all rounders. Everyone can do everything. All the time.

    Might as well remove certs completely.

    .

    And then BFR's are not balanced.

    That's two changes I couldn't help but instantly spot last time I played. 

    Also the continent map had changed so that the fights kept jamming up in the same old maps where mobility is a problem, that foresty snow world and the volcano world.

    Hopefully the reserve program might have breathed some life into the combat as when i played it was either volacno world, snowy cliffs or play something else.

    I didn't mind the force shielded towns especially. Different. No better or worse especially.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    I dunno about BFRs, they are kinda a joke now, easily taken out by a trooper with decis or anti-vehicle weaponry... even a cloaker with 5 boomers can turn BFR around running for life.
    BFRs play a role of suppression fire, they do a lot of damage but are a big target and are very vulnerable. But they do stop vehicle spam so ground battles are usualy much longer and much more spectacular.

    About certs, yeah they stacked few of them together, like the scout cert, but thats not like "top 5 vehicles in 1", you get a harraser, mossy, advanced buggy, skyguard and lightning i bleive... thats medium vehicles at best. I still play 3 different toons, one is a grunt diehard soldier, another is pure driver and another is hacker/medic/engy toon... depending on my mood i play either one of those 3 toons.


    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • ElnatorElnator Member Posts: 6,077
    Scara is just a troll guys, ignore him.  He periodically jumps into one forum or another and declares a random game "crap" just to see how much he can stir folks up.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • PoemasterPoemaster Member Posts: 80
    hah yea for noobs? yea coming from some guy who plays SWG all the time    omfg NGE pwnt

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  • themaineventthemainevent Member Posts: 103
    haha nice ^^^

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  • ke5auxke5aux Member Posts: 158
    Considering that its free and has the most populated FPS battles its not that bad.

    I am sure your Counter-Strike or Halo server can handle 600 units at the same time in about 1 square mile all shooting things.


  • bazzexbazzex Member Posts: 10
    i can totally dissagree on scar... on what i have tryed this game like 2 month it is one of the coolest game i have ever played... on the act how u can attack a base isnt like 20 vs 20 but like 100-150 against each other... great... well if i could find my account again so should i rally play it again :)
  • ZerogenumZerogenum Member Posts: 391
    I think planetside is bad because the crosshairs are humongous and bullets dont go where you want them unless you're really close. THat and moving an inch makes the sniper rifle crosshair go retarded.

    They make the aim
    ecoil in this game SO BAD that EVERYONE sucks EQUALLY. in that sense yeah its balanced.

    Zerogenum - MixMatched BH Carbineer Template of the Gods, Kettemoor PRE CU SWG.

  • grinreapergrinreaper Member Posts: 507


    Originally posted by Zerogenum
    I think planetside is bad because the crosshairs are humongous and bullets dont go where you want them unless you're really close. THat and moving an inch makes the sniper rifle crosshair go retarded.

    They make the aim
    ecoil in this game SO BAD that EVERYONE sucks EQUALLY. in that sense yeah its balanced.


    Let me try speaking your language:

    Lrn 2 ply noob

    Snipeing in PS is about leading and anticipating your targets movments, not who has the better aimbot.

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by baff

    The first ones I noticed is that where before you had to choose your certs quite carefuk to get a balanced toon, now everything is a multicert so for the same price you get all the maxxes and all the aircraft and all the tanks.
    Specialised toons are replaced by all rounders. Everyone can do everything. All the time.
    Might as well remove certs completely.
    .
    And then BFR's are not balanced.
    That's two changes I couldn't help but instantly spot last time I played. 

    Also the continent map had changed so that the fights kept jamming up in the same old maps where mobility is a problem, that foresty snow world and the volcano world.
    Hopefully the reserve program might have breathed some life into the combat as when i played it was either volacno world, snowy cliffs or play something else.
    I didn't mind the force shielded towns especially. Different. No better or worse especially.


    First there is still specialized toons but thing is as many have reached br20+ they have more options then when the game was young and a br20 was a rarity.

    So unlike in luanch where you see one guy been br10 just fly the galaxy and use a mosquito there are now br25 and can fly and ground fight.I don't see this as been bad because it opens options.

    IE in the early days i would be br12 or so with rexo,HA,AI max.A reaver starts to camp the tower and i have no options but to sit inside or despawn .Now i can get my AA max and fight.The options are still there to have individual certs by the way.

    Secondly BFR are so easy to kill now many don't even cert it.In large battles they rarely last 15 secs .Even 2 troops armed with jammers and AV can take out one easy.

    Considering the lock out time between getting bfrs and the cost in certs to get the bfr and its accessories i think BFR users are infact suffering .

    I found the TR and VS bfr are not worth it at all.The NC one even though the toughest of them is still not really worth the certs.

  • TinybinaTinybina Member Posts: 2,130


    Originally posted by Zerogenum
    I think planetside is bad because the crosshairs are humongous and bullets dont go where you want them unless you're really close. THat and moving an inch makes the sniper rifle crosshair go retarded.

    They make the aim
    ecoil in this game SO BAD that EVERYONE sucks EQUALLY. in that sense yeah its balanced.


    I think you just suck. "bullets dont go where you want them unless you're really close" wtf??? /LAFF


    "EVERYONE SUCKS EQUALLY"... lol ok buddy people like you struggle to get kills others dont seen suck at all.

    As far as the sniper rifle goes, just take a minute to think about what your saying.. Can you even comprehend how overpowerd the sniperrifle would be if crosshairs did have to adjust if you moved....


    You just sound like somone who is mad at the game because people were handing you your arse.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • ChardockedChardocked Member Posts: 13
    Dont feed the troll people. Look at his post history, does nothing but flame :)

  • Gammit100Gammit100 Member UncommonPosts: 439
    don't feed the trolls

    MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan

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  • Archon2021Archon2021 Member Posts: 51
    Where is your motive?  I still think this is a great game and has plenty of users still playing, new vehicles and everything makes it a great game.  Dont go around saying games suck without first saying why you dont like the game.

    Archon @ Warhammer Alliance

  • miomazmiomaz Member Posts: 1

    @Zerogenum: how do i aim?

    get a snip; press Crtl or "C" ; aim at head ; fire (1 or 2 times target is destroyed; not viehcles)

    this game is a legend, a mmofps is particularly hard to make and i have hardly seen others better. It is very well balanced , (almost) no bots , amazing battles.( I just have started playing awhile ago since my wow account has been freezed.) I havnt started to pay for Planet side ( dont thik i will) but it still has the stunnig effect. Cince i havent played it longer than a  week i cannot comment on the global game.

  • goneglockingoneglockin Member UncommonPosts: 706

    PlanetSide suffers from a lot of problems; but dumbed down FPS gameplay is one of the biggest turn offs for lots of people have been regulars of the FPS genre for years.  PlanetSide is designed in such way as to minimalise "skill" or player input as much as possible in determing the outcome of every fight; both on an individual and group level.

    Some of them are in the form of technical limitations like CSHD, Hitboxes that are literal boxes where hits can be scored up to a foot away from the actual avatar (air space around head/shoulder area), and poor net coding that sometimes leaves movement prediction up to a figurative "dice roll."

    Others are in the form of limitations in the role of infantry- the core element to good FPS gameplay.  Infantry battles can't really thrive anywhere for one.  Outdoor areas are vehicular grunt farming zones that offer virtually no vertical cover from aircraft.  While there is cover in the form of trees on the horizontal or plane level; there are very few places that ground vehicles can't get to which makes it a losing game of ring around the rosy.

    Indoor areas are horribly designed.  Made up predominantly of tight corridors; compounded with indoor AOE weaponry- they serve as a double-ended meat-grinder; where whoever has the most meat wins.  The indoor presence of AI max units also is a constant disruptionfrom infantry centered gameplay.

    On top of all that; in the rare instances where infantry fights do go unmolested- they leave a lot to be desired. 

    The run speeds are slow.  Twitch gameplay is not a dirty word- it is one of the biggest factors behind FPS gameplay.  Speed is skill.  Low-speed is for low speed gamers.

    The jumping and stamina is limited.  Jumping in many FPS games is considered advanced movement- where well timed jumps serves to evade, access short cuts across a map, or to launch unexpected attacks.  Limiting jumping is limiting skill.

    The CoF expands when hit; which is contradictory to the principle of the viewing area being moved from "bucking with the shot."  A skilled player can recover from a buck depending on their counter-input; a game that aims to equalize all players will just expand the CoF- where the only way to recover is to give up time and/or movement; and limit skill.

    The CoF expands during sustained fire instead of a "recoil effect" where the gun travels up and left or right.  Over-reliance on CoF is just a substitute for a dice roll.  Recoil can be controlled by someone with skill.

    The average grunt on grunt TTKs are exceedingly long compared to other FPS games.  In a skill driven FPS game with a TTK of 0.5 seconds; you can kill 3 people in under 2 seconds.  Less than 2 seconds is a fair amount of time for at least one of these players to react; but it's still fast- and still requires players to be alert and aware.  In PlanetSide it will take you almost 2 seconds to kill ONE person outside of the special circumstances surrounding the jackhammer.  At least one of those 3 people is going to get about 6 full seconds to kill you- and even the most low-speed gamer could pull that off.

    Third person instead of leaning.  This pretty much flies in the face of every PvP FPS game ever made.  Many of which are made after a decade's worth of experience in the market place.  But SOE knows FPS gaming right?  Because they're so great at making auto-click on combat RPGs???

    Stacked respawn timers that penalize aggressive behavior.  You may laugh saying they only punish noobs who die too much- but do you think that's what they really want to do?  Or do you think given this trend of their anti-FPS gaming features- that they really have it in place to oh... say... PUNISH AGGRESSIVE BEHAVIOR.  If that's not a limit on skill I don't know what is.

    There's also facility benefits that give ridiculous advantages to one side or the other; radar being a big no-no- but basically this turns PlanetSide into nothing more than a parallel to a PvP session in WoW or some other MMORPG where specially acquired equipment that has no equal (in the form of benefits in PlanetSide) determines the fights.

    Then there's vehicleside and how nooby that is.  That's not even FPS.  They used to call those "Action" or "Sim" games.

    You people who say PlanetSide offers some kind of great competition and gameplay- you just haven't been around the FPS block enough.  I should know- I played for 3 years.  6 months of happyness and 2.5 years of misery and wishful thinking.

    SOE never did get their head out of their ass; and I'm never coming back.

     

     

    Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  • lupisenparislupisenparis Member Posts: 185



    Originally posted by grinreaper



    Originally posted by Zerogenum
    I think planetside is bad because the crosshairs are humongous and bullets dont go where you want them unless you're really close. THat and moving an inch makes the sniper rifle crosshair go retarded.

    They make the aim ecoil in this game SO BAD that EVERYONE sucks EQUALLY. in that sense yeah its balanced.


    Let me try speaking your language:

    Lrn 2 ply noob

    Snipeing in PS is about leading and anticipating your targets movments, not who has the better aimbot.



    Everyone does suck equally thats how sony defines balance and every other moron.
  • TinybinaTinybina Member Posts: 2,130

    Originally posted by lupisenparis

    Everyone does suck equally thats how sony defines balance and every other moron.

    Wrong you and people like you suck.. Some of us had no problem owning people in this game..


    Case in point, my last few days in PS recently before my sub ended I was bored so made a brand new character..

    Without rexo and as just a grunt with my BR nothing character I was able to Top Emerald in kills in under 5 hours of gametime. --->   UnlikeUIDontHideInREXO

     I would post a link to my mains to let you check out their kills but I don't want anyone to know who they are.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • MosfetMosfet Member CommonPosts: 125
    This game is not Countercrap. It's not about how good you are at jumping and spitting bullets and grenades like Super Mario. This game is WAR. It's about working together as an army, with grunts, tanks, aircraft and huge frickin robots. I agree that some things could be better like the meatgrinder factories they call bases, or the weird CoF, in fact many things could be improved, like every game out there. The thing with this game, as it is with any other game, is you have to learn how to play it, to learn its style of play. You can't just complain that this game is crap because it's nothing like the game I used play. Thats why we play different games, because they are different. Not copies of eachother.

    "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and things with... molecular structures."

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    Originally posted by Mosfet
    This game is
    not Countercrap. It's not about how good you are at jumping and
    spitting bullets and grenades like Super Mario. This game is WAR. It's
    about working together as an army, with grunts, tanks, aircraft and
    huge frickin robots. I agree that some things could be better like the
    meatgrinder factories they call bases, or the weird CoF, in fact many
    things could be improved, like every game out there. The thing with
    this game, as it is with any other game, is you have to learn how to
    play it, to learn its style of play. You can't just complain that this
    game is crap because it's nothing like the game I used play. Thats why
    we play different games, because they are different. Not copies of
    eachother.

    /seconded


    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • shamallshamall Member CommonPosts: 516

    Back in its prime this game was awesome. I can still remember the HUGE battles there use to be and WAR was exactly what it felt like and I loved it.

    Now this game is old and $OE either needs to give it a serious overhaul or make a Planetside 2. The main reason why I stopped playing is that the game engine was too damn clunky, not to mention a resource hog.image

    The Brave Do Not Fear The Grave

  • goneglockingoneglockin Member UncommonPosts: 706




    Originally posted by Mosfet
    This game is not Countercrap. It's not about how good you are at jumping and spitting bullets and grenades like Super Mario. This game is WAR. It's about working together as an army, with grunts, tanks, aircraft and huge frickin robots.

     

    It's not war either; because if it were- the leadership system would be a bit more complicated than "leveling up" and /comall "my font is teal."  This game fails as an FPS game for sure because of how it makes engagements simply a question of numbers on each side.  What's worse is that it also fails as an RTS because of the lack of in-game mechanics that support leading an army and controlling a battlefield.

    That's why PlanetSide is horrible, that's why no one plays it- and that's why I'll never play it again.  It fails at everything it tries to be, and excels at nothing.

    Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

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