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They decided to do Level based leveling.

slawcioslawcio Member Posts: 21

Looks like the creater of SGW decided to do a level based levelign system like every other mmorpg out there right now. THis was taken from a interview with Jake Simpson that http://stargate.onlinewelten.com/ did with him.

What about levels/advancements? Does the player start at Level 1 and can go up until level X? Or will there be ranks and the player can be promoted (e.g. Airman Basic > Airforce General)? Or are both possibilitys combined (e.g. You will be promoted every 3^rd level)?

It is level based – we are going to level 50. We are making a concerted effort to deal with the levelling out problem, i.e. to have game play beyond level 50 to keep people interested, plus we are also put some stuff in place to make replay of new characters as attractive an option as possible.
In terms of promotion, yes that does occur at set places where you level up. For the humans its more obvious than it is for other races, but it will be there.

I personally think that suck big time. Its going to be another World of Warcraft with a Stargate theme.

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Comments

  • SoejckdswgSoejckdswg Member Posts: 338

    i agree it sucks, they should have implemented a swg type profession system.

    Defiant

  • tjvoodootjvoodoo Member Posts: 293
    Levels in a game is not my main gripe - but having a linear path through the game is - if they setup each planent with a mim/max lvl requirement this is going to become a one shot game only, lets hope the reason for levels is for the high risk high gain factor and nothing more.

  • satnam99satnam99 Member Posts: 3
    urgh. we shall see but what i am looking for is something that is like the total opposite of wow because wow quite frankly blows after 30 days (less than that actually, stopped playing in the last week of my trial)

  • slawcioslawcio Member Posts: 21
    Its just since they are doing a level based system they are takign away much potential they can use in the game. For example, if you have levels your also going to be limited to the class/profession you start with. I can see it now, they are goign to have Ranged/Melee/Healer/Caster. I also read that the "Currency" in the game is going to be Naquada. If naquada is going to be a currency does that mean that we wont be crafting weapons from naquada? I hope the guys making this game arent rookies like the ones that made Dark and Light. SO many high hopes for dark and light and when it came out its the biggest crap of a game there is. I guess only time will tell. I wish they wouldnt follow the game format thats out right now. But i can see why they would. Sony had a nonleveld game and supposubly it wasnt makign money so they did the NGE. WOW on the other hand is a level based game and it has 6 million subscribers. I would really want to see SGW be based on the Pre-CU SWG but it seems like they already decided on the level based system.
  • irish97irish97 Member Posts: 85

    I can see it already, head over to some officer, get a quest to kill 10 Jaffa and bring me back there Zatguns. Then i'll give you a reward, here you can pick from a P90, some armour, or a medi kit. Hum i'm ranged so i'll take the P90 cus it's a bit higher level than my MP5 and holds more bullets.

    Oh wait "WOW" look at that M249 machine gun i'll buy that. Argh crap I haven't got heavey weapon talents till level 40.

  • kenjimutokenjimuto Member Posts: 25

    i hate a capped level system too, it seems silly,. but oh well i think the only game which gets around it is eve online, and in the end that gets boring ne way

    heaven and earth are ruthless,
    and treat the myriad creatures as straw dogs

  • ElnatorElnator Member Posts: 6,077
    Mmmm level system
    Guess I won't be playing SGW after all.  I hate level based MMO's with a passion.


    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • YamumachaYamumacha Member UncommonPosts: 28
    Don't judge it till you have tried it.

  • irish97irish97 Member Posts: 85
    I'll still try it out cus I love stargate but since i've played every level based game on the planet. I know it's not going to be very good. It can't be cus there are limitations to that kind of system. It means that you can't play with your mates unless they play as much or as little as you. I was really hoping to have a small team to do missions with but now I can't really do that. I'll be level 30 and my mates will be 15 and 45. BLAH gets on my nerves developers nowadays don't have an original thought in there heads.
  • ElnatorElnator Member Posts: 6,077


    Originally posted by Yamumacha
    Don't judge it till you have tried it.



    I'm sorry... what part of "I don't like level systems" did you not get?  They're too restrictive.  They're too linear and they're not sandbox.  I've played almost every MMO in existence.  I have yet to 'enjoy' a level system.  That includes AO and Ryzom, possibly two of the most 'open ended' level systems out there.

    bottom line:  If levels are involved it means stratification of the playerbase.  This is a bad thing.


    Of course if I get into the beta I'll dork around in it to see how the game feels, etc.  But I seriously doubt I'll pay to play it.  The only two level based MMO's I spent any time in were EQ1 and DAOC.  Basically because UO had been ruined by EA and there wasn't a sandbox option at the time.  When SWG came out (sandbox) I immediately moved to it and never looked back.  Then monkeyed around when NGE went live and wound up playing EVE (even though I don't particularly LIKE EVE it's still the best SANDBOX available).

    So I can say pretty clearly that if it has a level system rather than a skill based system I probably will not enjoy it. 

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • Agent_X7Agent_X7 Staff WriterMember, Newbie CommonPosts: 515
    Well, if they screw it up too much, MGM will pull the license. We'll have another Stargate: Alliance on our hands. 

    Agent_X7 AKA J Star
    [/URL]image
    Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

  • irish97irish97 Member Posts: 85
    I'm sure that they'll make it a good level based game but still, kinda sucks. It's just not Stargate.
  • apocalanceapocalance Member UncommonPosts: 1,073


    Originally posted by Elnator
    I'm sorry... what part of "I don't like level systems" did you not get? They're too restrictive. They're too linear and they're not sandbox.

    I fail to see why sandbox and level based progression are mutually exclusive.

    You could easily have a level based system in any of the sandbox games out there. What activities are available to someone and how they get their skills are separate distinctions. Levels also aren't indicative of a linear skillset, but single classes are. Just as a single profession in SWG could be restrictive, fortunately you were allowed to dabble in multiple professions. Dungeons and Dragons allows you to multi-class, so you can break free of some restrictions of a single class system, like WoW. Yes, WoW's implementation of a class system is restrictive and they also chose to have levels and a hardened environment that is very scripted.

    An MMO could have levels, be in a sandbox environment, and allow user selectable skills from various trees at each level. Thus you wouldn't have a linear, level-based, MMO. Think about the old D&D PnP experience. You were in a level based, multi-class, environment, where the sky was the limit (sandbox) on what you could do. You were limited only by your imagination and the imagination of your DM. There is no reason why an MMO couldn't be based on that concept (irony considering MMO's draw their origins back to D&D ultimately).

    Just my 2¢.

    so...

  • RuthgarRuthgar Member Posts: 730

    I haven't been keeping a close eye on SGW and it looks like I missed out on an important development.

    I hate that they made it level based. I was hoping for more sandbox and skill based.
    They still might make it sandbox/level based, but I am not sure they will do that.

    They aren't going to break the mold, and it appears they'll just follow the other MMOs lead.

    Sad day for me.



  • meanmon13meanmon13 Member Posts: 12
    I was very disappointed when I found out about the level system too... I just hope they can design it to be fun! Who knows it may be something no one expected!
  • MartinmasMartinmas Member UncommonPosts: 239


    Originally posted by irish97
    I'll still try it out cus I love stargate but since i've played every level based game on the planet. I know it's not going to be very good. It can't be cus there are limitations to that kind of system. It means that you can't play with your mates unless they play as much or as little as you. I was really hoping to have a small team to do missions with but now I can't really do that. I'll be level 30 and my mates will be 15 and 45. BLAH gets on my nerves developers nowadays don't have an original thought in there heads.

    Hopefully they will have the sidekick system like they do in CoH/CoV so this is not an issue.
  • FignarFignar Member CommonPosts: 417
    Sounds like this will be a run of the mill MMO, not keen on level based games as it restricts your freedom skill based are far better if implemented correctly. 

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • grinreapergrinreaper Member Posts: 507
    This is strike 2 in my book...strike 1 was moving away from an FPS style system(if ever a MMO could support FPS style system, it was SG). Strike 3 will be when they start talking about cool loot, mark my words
  • SoejckdswgSoejckdswg Member Posts: 338


    Originally posted by grinreaper
    This is strike 2 in my book...strike 1 was moving away from an FPS style system(if ever a MMO could support FPS style system, it was SG). Strike 3 will be when they start talking about cool loot, mark my words


    well i think rpg combat is great, i hate fps in mmo's they suck. levels suck i think it should be skills based and i like the idea of cool loot that makes it more interesting imo.

    Defiant

  • irish97irish97 Member Posts: 85
    Cool loot, isn't more interesting. It's what every MMO does. Why the hell is there loot in a Stargate game? I want to play as an SG team member, what do I need loot for? When would you see an SG team member, asking his team mates to go on more missions cus he needs a new gun. This is silly.
  • SoejckdswgSoejckdswg Member Posts: 338

    cause there needs to be some reward for killing something, even if its not everytime maybe high level mobs etc...for me loot drives me to play the game, the hope for something really cool. i played coh/cov and there's only two loots in that game, enhancements/inspirations and they suck. after playing swg/EnB looting was fun, it was cool to go hunting for that reactor or engine you really wanted, or hunting for a that part for your rare weapon to build it. and please don't tell me loot shouldn't drive the game for me, i've done all the questing/storyline roleplaying i'm gonna do. to me its the looting/fighting/economy/crafting etc... sandbox games is what i like..

    Defiant

  • irish97irish97 Member Posts: 85

    Loot rewards, high level mobs. That's exactly what stargate shouldn't touch. It's been done to death. Maybe some day some one will have an original thought in there heads. I just don't want to play the same game again that i've been playing for years. Looks like it's gonna be tho.

    I have nothing agaisnt those kinds of games I like some of them also, but not Stargate, Pleeeeeease not Stargate.

  • DaBar452003DaBar452003 Member Posts: 9

    I might just naive but loot dose not bother me that much especially if it comes form some annoying noob the developers have a great opportunity to make a good pvp game, maybe they have something up there sleeve but if they mess this up I will be surprised if they don’t get fired. From what I can tell a lot of people are waiting mouth agape for this game.  So if they do the looting thing it better be good. image

     

    As for the whole leveling thing if it turns out to be a wow type system I will rip my hair outimage.  I think it would better if they had a mixed type of system like where skill influence your, level witch is more along the lines of a rank or something like that.  I don’t know I just this mmorpg dose not waste its potential for a quick buck.

  • SundiegoSundiego Member Posts: 92
    They can always do a blend of Skill and Level. Maybe we need to ask them to do it while the iron is hot and they can change it or at least MOD It.

    IF they are going to do the standard leveling than they really need to add something else to make it different.



  • gmmonkeygmmonkey Member Posts: 194

    Originally posted by tjvoodoo
    Levels in a game is not my main gripe - but having a linear path through the game is - if they setup each planent with a mim/max lvl requirement this is going to become a one shot game only, lets hope the reason for levels is for the high risk high gain factor and nothing more.
    QFMFT

    I was hoping for the freedom of swg. Can devs not think outside the box. I mean ffs, another level based game? It's so bloody linear.


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