I am in the closed beta, and I think it is a great game (and I've only played it for 2 hours!) I would say more, but I need to keep the "code of silence" :P
Originally posted by Akiki I am in the closed beta, and I think it is a great game (and I've only played it for 2 hours!) I would say more, but I need to keep the "code of silence" :P
I agree with Akiki. There are things that don't suit me personally, but that's just me. And who am I? No one in the major scheme of things. This game has a lot and will grow better and better with each version. Don't throw it away so soon.
Originally posted by PowerDX Some offline games like Oblivion and Gothic have jumping implemented. However, there's not much use for that skill and it's really stupid to jump while hitting your enemies. Jumping away from your enemies is also useless because they can run toward you again.
It is the same in online games. We don't have much use for jumping. Even in places other than combat, there's no point in jumping because you can access any available areas by walking. In real life, when and how often do you need to jump?
In conclusion, unless you're one of those rabid rabbits, you don't need to jump in your game.
Originally posted by tillamook Originally posted by Brynn I was thinking more of other places than in combat.
like off a building if the game really sux?
That comment was really funny. Maybe someday, in addition to skills such as jumping, swimming or flying, people will demand the ability to commit suicide. People are freakin' hard to satisfy. -_-"
Jumping....
Whether or not it's necessary depends on the game. If you have a very dynamic game, wouldn't it be necessary to jump (or at least easier) when you need to jump over a gap in the road. Really it's more of an act of relating the player with the world as a tangible unstable place, which heightens the excitement. Imagine for a moment that you are fighting and need to run away *this is for those who haven't played EQ* you suddenly become hectic, running and jumping and trying like mad to not get lost, all the while there is a plethora of objects, turns in the path and gaps in the road.
However, it isn't the main fun factor in a game, and I have faith in 9 Dragons becoming a more complex and dynamic game than others on the (Asian FreeGame Market).
Comments
This game is good at animation. But I feel the whole map is small
That comment was really funny. Maybe someday, in addition to skills such as jumping, swimming or flying, people will demand the ability to commit suicide. People are freakin' hard to satisfy. -_-"
Jumping....
Whether or not it's necessary depends on the game. If you have a very dynamic game, wouldn't it be necessary to jump (or at least easier) when you need to jump over a gap in the road. Really it's more of an act of relating the player with the world as a tangible unstable place, which heightens the excitement. Imagine for a moment that you are fighting and need to run away *this is for those who haven't played EQ* you suddenly become hectic, running and jumping and trying like mad to not get lost, all the while there is a plethora of objects, turns in the path and gaps in the road.
However, it isn't the main fun factor in a game, and I have faith in 9 Dragons becoming a more complex and dynamic game than others on the (Asian FreeGame Market).