I can only answer from the perspective as a developer.
NPC's exist for a reason in most RPG worlds.
Even though fully achievable technically (in my opinion), a suite of new problems needs to be solved. A player could now potentially not find the N…
I might be late to the discussion. I love PVP. I hate the way its implemented, and so I didn't PVP in WOW for instance. I want to PVP for strategic reasons, not for e-pen. I'm to old for that.
Another big issue I have with PVP in most games I've p…
You bring an interesting point. Looking at WOW (of which I have best knowledge of to reference to), not being part of a guild is a handicap. Maybe it should be the other way around. A lone wolf is stronger alone (can do more or whatever) vs an equal…
I'd like to define some of my concerns. These are my personal opinions.
* The lack of persistency pretty much equates to "not an MMO".
* An MMO isn't defined by the tag-along acronym, such as FPS, RPG, RTS et cetera.
* An MMO does not def…
Originally posted by Torvaldr Is it realistic to think we would affect and influence tens of millions of other gamers into buying our definition?
At the risk of sounding naive: Why not?
If there's anything I've learned by being a citizen of the …
Originally posted by Tibernicuspa Originally posted by immodium Originally posted by fs23otm MMORPW - Massive Multiplayer Online Role Playing World
MMO games DO NOT have to be worlds. They can be highly instanced arenas.
A highly…
Originally posted by aspekx Originally posted by fl0w Originally posted by Quirhid
Did you mean mythology?
Actually, he meant fantasy.
what's a few etymological differences between friends?
Realizing the difference between fantasy…
Maybe it's a tell that gamers does not trust a politicians promising speech as he's running for president?
Alright so my analogy wasn't the best but it holds some truth to it. At least to me, it seems they're promising WAY more then what I believe …
Originally posted by psiic 5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology.
Actually we do not have the technology. There have been some attempts, and even more deceptive illusion to…
Originally posted by Icewhite Originally posted by TheScavenger
not GMs, actual developers...in chat
I believe you can thank the Liability Management Team for that one.
[...]
What exactly does this mean? Could you elaborate on this? Li…
Originally posted by nariusseldon I suppose that is fair. I suppose some MMO world generated by procedures will be possible with a low budget although i would not be interested.
So let's just say that i doubt there will be indie MMO with content t…
Originally posted by nariusseldon Originally posted by greenreen I too believe indie games will become more prevalent but I look at other factors for it.
I have no doubt that indie games are becoming common place. Heck, i just finished a grea…
Originally posted by JIUBHUNNY420
I am kind of happy to read your post. I'll share that I am doing some "indie MMO work". Though I wouldn't want a Kickstarter because I feel a campaign could easily over promise a concept. Also, a hype needs infra…
I didn't read all the responses as some of them started to escalade into personal disputes. But here's my two cents on the OP subject.
I think community is as present as it needs to be. If a game is designed to be aimed towards soloists, then wh…
Originally posted by maplestone
There is a fundemental conflict of interest in skill progression in a persistant world: you want the illusion of ever-increasing power, but at the same time, you want everyone to feel relevent on day one. You also …
Originally posted by Phaserlight
From what I understand with your system, a player that plays excessively will have the benefit of "being better faster" then a player that maybe doesn't have all the time in the world to play (theoretically)? Mean…