Originally posted by arieste If you're ever watching a movie like "The Da Vinci Code", "Indiana Jones" or even "National Treasure" and at some point you're thinking (at the characters): "you fucking idiot, the clues are right there! can't you see …
@Caldrin
Yeah, but it's more visible depending on class type. Warriors can skirt around a target while swinging and slayers can cancel out to dodge quickly enough, while lancer only has a forward pushing motion and zerker sits still the entire time.
Originally posted by Caldrin
Well I would not call the combat system bad, its jsut as good as GW2 or any other tab based system.. Tera is different as its more more of an action combat system.. but compare that to the combat system of Darkfall and…
Originally posted by FredomSekerZ Originally posted by Tonin109
people added TSW as 5 of the best mmo
the game is not even one month live , lets see your opinion after 6 months of play
i'm sure if the thread was in 2011 you would put SW…
I recently caught an anime called Upotte!, but besides being full of gun facts - it's kinda lame.
Though, it has an interesting aesthetic that could work good in a game format. See, the girls in the show ARE the guns they use... I had a hard time w…
Originally posted by bunnyhopper Originally posted by MMOExposed
we had that.
it was called SWG.
But SWTOR killed it.
It tried to do both things, it did neither of them well. All it had was good crafting in a shockingly bad economy,…
Originally posted by thekid1 Originally posted by GTwander
*Checked user's post history*
Yeah, I know what this is really about.
Care to explain this to us then Mr. writer, musician, game designer?
You really are a renaissance man ar…
Originally posted by tom_gore Originally posted by GTwander
I thought it was funny.
~and if you got the memo from HQ, you'd know what I'm playing lately.
I didn't get the memo and from the looks of it neither did your sig.
I don't u…
Originally posted by fenistil ArcheAge tries to do it.
Yeah, but I worry that they will try to occupy all available space with overarching quest goals, like a full-out themepark, when it's much better to relegate sections of the game world to thi…
Originally posted by dekou Every MMO has annoying fans who like to claim their game is for the cool people. "Fans of TRUE.ACTION.COMBAT. like TERA! Clearly it's too hardcore for you!" "Fans of high-quality BioWare storytelling like SWTOR! Clearly it…
Originally posted by Atheenah Originally posted by MMOExposed
we had that.
it was called SWG.
But SWTOR killed it.
True. SWG was taken offline the exact same date SWTOR was launched.
There were several themeparks in SWG, alas long…
Originally posted by Cantorage OR you keep jumping games like you will with Guild Wars 2, like you will with World of Darkness, like you will with ArcheAge like you will ZZZzzzzz......
Uh, maybe with GW2.
WoD and AA are looking to be the kinds…
"Damned if you do and damned if you don't" had nothing to do with whether something is innovative or not, and everything to do with game design itself.
[mod edit]
Hahaahahaha.
That's the essence of game theory when you consider player psychology. Pretty much everything falls under that, because you can't please everyone, and anything you do within the scope of a game can be both detrimental AND complimentary…
Originally posted by Quirhid Originally posted by GTwander
[mod edit]
[mod edit]
Using trinity is not innovative because it has been the dominant mechanic for years. However according Ariannae's logic not using trinity is not innovative…
Originally posted by rissies
Also? Playing a video game doesn't require much actual work or creativity on your part as a player, so it's not like you're able to look down on game devs from some lofty position here.
I'm mining out a dwarven fort…