Heroes & Generals is vaguely like that, but only its strategy component is MMO.
* You start as a basic grunt with just a rifle, advancing in skirmish play.
* Eventually you unlock jeeps and SMGs, and you advance to War play.
* In War, General p…
VengeSunsoar said:
Hp is the source of vertical progression. Other stats or abilities is the source of horizontal progression.
If one is valid then they both are.
Incorrect.
When you unlock a hat in TF2, enemies don't have more HP. …
Vermillion_Raventhal said:
Lol but that's how horizontal progression can work. Harder NPCs have more HP, harder hitting attacks, better defenses or whatever method to be harder. That's how most games delivery challenge with no vertical progress…
Vermillion_Raventhal said:
That's not imaginary. That's how most games work. You fight NPCS with low HP and the boss has HP and hard hitting talents.
Notice regular NPCs take 1 hit. Guys with weapons take a few and the bosses take multiple …
Eldurian said:
...
Fixating on the impossible part of challenge when my argument has never relied upon it is strange. Why are you doing that?
The second you add vertical progression (just having level 1 and level 2) you've introduced a…
VengeSunsoar said:
Your facts are not facts in anything other than your irrelevant analogy. Everything else is just made up numbers to support a biased view point.
If hp in vertical progression is valid why are other stats or abilities no…
Vermillion_Raventhal said:
Yes but you have have a level 21 to level 20 level challenge in horizontal so what's the point? Horizontal progression for you character doesn't mean horizontal challenge or horizontal difficulty.
Enemy 1 has 100 hp …
Vermillion_Raventhal said:
Yes we can dispute that because most games are horizontal progression for the character. This statement just proves you have no idea what you're talking about. Action adventure the no progression cousin of RPGs manage t…
Vermillion_Raventhal said:
His argument is that more impossible = more challenge. He's going down with that ship.
Straw man nonsense. A level 21 mob isn't impossible for a level 20 player.
I explained that to you in several pointed qu…
Mujona said:
"Horizontal progression can give the gaming world challenge" Is not a false statement because the progression system is not the pivotal link in how games provide challenge. So long as the developers implement difficulty through mean…
cameltosis said:
...
Enemy 1 has 100 hp and 10 dps
Enemy 2 has 200 hp and 20 dps
Enemy 3 has 300 hp and 30 dps
The player and all three enemies are the same "level" because this is horizontal progression game. According to you, all three enemies …
cameltosis said:
This is the root of your misunderstanding.
1) You are equating levels with power. That is wrong.
2) You are ignoring other methods of difficulty - mechanics, strategies, number of mobs etc.
3) You are assuming that regardless …
Eldurian said:
Then stop doing it.
Your entire argument style is putting words in other people's mouths and insisting they said things they didn't. You aren't addressing any of the real points being made, just skirting around them and building…
Mujona said:
Axehilt said:
But when it comes to horizontal progression, that's a reduction in the amount of hard challenges that can exist in a game.
This statement and similar ones you've made is mostly the thing that's being disput…
Vermillion_Raventhal said:
You're not proving any point. That what was the point. There is nothing you are stating that can't be in horizontal play. MORE than likely you will have player skill difficulty because you don't have levels. Meaning…
Eldurian said:
Not a single person here is arguing against progression in strength of content. What we are arguing about is if allowing the PLAYER to progress in strength creates a more challenging game. So your "mathematical proof" is only defea…
Eldurian said:
The thing with vertical progression is that it is not challenging. Lets frame it like this. Which is a more challenging profession:
A. Brain surgeon for 10 hours a week.
B. Grocery bagger for 90 hours a week.
Obviously A is the …
Vermillion_Raventhal said:
You are missing the point. And if I speced incorrectly you could be killed by a 21 and it be impossible. AC didn't have power platforms. It was more to track your progress not a modifer. I explained this in a previous …
Vermillion_Raventhal said:
That depends on the game. In AC for example you could be dramatically stronger or weaker. In games like EQ it depended on class and NPC type. In game like WoW there is little difference. As in last night I leveled a …
Thupli said:
The only one struggling is you, amigo.
You keep laying the scenario out implying that levels make it more like level 10 vs level 110. In actuality encounters are designed as on par.
I'd be happy to explain more if you would simpl…