With games being more and more geared towards "solo-friendly" (good or bad, not the issue), the repercussions of being a total douchebag in game are less and less. If the other players are totally irrelevant to one's progress in the game, then ther…
Originally posted by ReallyNow10 However, the sythentic NPC-type personage goes beyond just gaming and into other things. You have to ask yourself, would you ever seen an advanced robot as a person? I cannot see myself thinking of a talking/walkin…
Lots of folks are using GW 1/2 as an example of how a MMORPG can be run without sub fees. Does anyone know any specifics on how ANet gets this done? Is their only revenue stream box sales? Does the game shut down once box sales fall low enough?
Originally posted by ReallyNow10 Originally posted by rothbard I agree that scripted linear storytelling seems out-of-place in an MMORPG. However, what if there exists an underlying game system that GENERATES a unique story for a single characte…
Originally posted by ReallyNow10 OP, while I agree with many of your points, you lost me with "Storytelling." Frankly, I think putting the player characters inside a pre-written story, instead of plopping them down into a lore-rich world, is the WO…
I'd gladly pay a sub for a world. It's the box fee that needs to go, not the sub. Paying sub = access to world. Free client. Does this negate the whole "I want all the 'content' I bought" meme?
Originally posted by Lord.Bachus ...
The whole MMO market needs to re evaluate their pricing pollicy, because these games are not so expensive that they can treat loyal custmoers like this.
No need to reevaluate at all; people keeping forking o…
Originally posted by nariusseldon ...
And what is the problem? You really need people to chat in a dungeon that much? May be you should just join them and accept the fact that most people go into dungeon to kill stuff and get loot, not talk.
An…
Does The Sims count as isometric? (Not familiar with newer interations, have they gone full 3d?) If so, then I'd offer that there is nothing about isometric per se that disallows attachment to character.
Lol @ all the people that think this is great. WGAF if someone pays someone to give their character an item in a game... So did Korea ban all F2P Cash shops too?
Originally posted by Trol1 They don't mix. And if you try to keep them separate ala DAoC's realm vs battlefield, the PvPers will complain that this is not real openworld PvP.
So, you'd really have to choose one base or the other.
Maybe not the …
Quests would be better if they were actual quests, instead of hamster wheels. What would happen if you had a quest to slay Mr. Mean Guy, but you actually had to track down the guy, etc, etc. In other words, quests without lifeless carboard mobs m…
Originally posted by Soandsoso Originally posted by rothbard
Originally posted by Loke666
I wish that besides the RP servers they would dedicate some solo servers as well for people who mainly play by themselves.
What would th…
Originally posted by Loke666 I wish that besides the RP servers they would dedicate some solo servers as well for people who mainly play by themselves.
What would the point of that be?
Originally posted by Quirhid Originally posted by FredomSekerZ
You are underestimating the number of PvE players I think. GW1 had a big PvP focus when they released and after 6 months Arenanet discovered that as much as 90% players didn't pl…
Originally posted by Loktofeit The flaw isn't PvE combat, it's the progression system. The other two you list are different because one has diverse or emergent gameplay and the other is not normally centered around progression, often leaning more to…