DMKano said:
Dullahan said:
Not to say all off the shelf engines are created equal, but in the case of Unity and Unreal, those struggling to adapt them are probably more likely to have even greater problems building their own engine.
…
FlyByKnight said:
Darkfall always looked like bunny hopping aim bot mess to me. Never felt like the combat had risk versus reward meta. Plus it looked absolutely terrible IMO.
Pass then, pass now.
This about sums it up for me ... I like…
Wizardry said:
IDK if i was sleeping during past days i watched this game because today watching this video,i have lost a LOT of interest.
I did not know this game was going to be presented not much different than those cheap browser games we h…
MarkJacobs said:
Jakobmiller said:
Not time to add navals... Even Darkfall had navals ready for release.
I'll keep an eye open. But damn. These MMOs releasing are just so barebone.
It's a matter of priorities and…
Octagon7711 said:
Demos are so slick now a days it's really hard to tell until actual game play.
This guy didn't like it.
I'm not knocking the guy in general, just those specific comments in that review, because it's misinformation..…
Octagon7711 said:
Demos are so slick now a days it's really hard to tell until actual game play.
This guy didn't like it.
Hard for me to take that dude's review, or whatever that is, seriously; at the 7:25-ish mark when he comments on…
SpottyGekko said:
filmoret said:
You will see. They will do what star citizen failed to do with over 200 million. I mean hell NMS did what Star Citizen failed to do with a budget of zero. You realize that NMS was produced by one pe…
francis_baud said:
HerbinLegend said:
CSE sold a limited number of $1,000 -$10,000 packages during their Kickstarter, the folks at RSI are still selling packages ranging from $1,100 up to $15,000.
Never mind that RSI has an insane budg…
francis_baud said:
Aragoni said:
Doesn't even look close to being a Star Citizen. First of all they're not selling in-game items for over 400 dollars a piece. They're not either continuously adding new features, but are sticking to those…
gervaise1 said:
I don't get the whole "bash a game" mentality.
Yes SC has a store; yes CU has a store.
Current SC pledges: $54 (all that is needed); $150; $330. Will not need monthly charge to play. Will be able to get hi…
DMKano said:
Both but not in the same game.
Best PvE games are PvE focused.
Best PvP games are PvP focused.
Now PvX can work as long as 80% of the focus is either PvP or PvE.
Doing both equally (50% PvP and 50% PvE) only takes away from bo…
cameltosis said:
Again, I completely disagree.
The only thing I would say is that RPGs have existed for far longer in the single-player domain than they have in the multiplayer domain and so the concepts of roleplaying in a single pla…
QuarterStack said:
Torval said:
It's not always about convenience in modern gaming. It's about making the time productive and engaging.
Talking with your group-mates isn't engaging? Since when?
Have gamers really g…
Sovrath said:
HerbinLegend said:
kjempff said:
The point that some people here seem to be missing is that rewards gained with no efford gives no satisfaction, while things you put in efford to get rewards feeling of accomplish…
kjempff said:
The point that some people here seem to be missing is that rewards gained with no efford gives no satisfaction, while things you put in efford to get rewards feeling of accomplishment. To say that effort in eq equal time is a rath…
Wellspring said:
blueturtle13 said:
Xodic said:
blueturtle13 said:
I agree with Wiz on this one. I like the nod to the classic but to game in the 21st century I expect to have 21st conventions. If this game sits squar…
The original Everquest had a total of eight skills allowed at a time? or was it six? In either case and as mentioned by many others, the number of usable skills at any given time has very little to do with a game's longevity.
Personally I think…