I agree with the areas listed in your article. But I think there are some other areas I would like to see re-evaluated as well.
Crafting: I crafting system that is rewarding for both adventurers as crafters. Meaning crafted items are valuable comm…
Originally posted by Ihmotepp
Oblivion while you chat on messenger or something like that.
There you go, your game is finished.
Sigh... thanks for the "constructive" input. I hope the other 5657 posts you made are bit more insightful.
To wrap up this discussion, I decided to make a blogpost reflecting all the revisions, opinions and input I got through this forum discussion. I started explaining my motives and motivation on the blog two months ago, so it seemed only appropriate t…
Originally posted by Magnum2103
I don't get it OP. If I'm not able to form and do content in multi-group parties and everything can be achieved solo why on earth am I playing a MMORPG and not a multiplayer lobby game? They are usually higher qu…
Originally posted by Axehilt
The number of people cooperating would have a very minor influence on reward (and group vs. raid rewards would be identical.) The two key points being:
An average group should earn advancement at the rate of an exp…
Originally posted by Vynt
Back when I use to play WoW, I was in the top raiding guild on my server. I only raided 3-4 times a week and usually like 3-4 hours each time. Some people would cut out after just a couple hours but raided more nights. I d…
I'll go by the discussion about whether or not a dragon should drop a fiery sword or not...
I think that the setup of Guildwars, like @Quirhid mentions, might come closest to what I'm trying to get to. I played Guildwars for a while and did enjo…
Some interesting responses. I'll try to respond to some concerns and clarify the intentions of where I'm coming from with this.
First and most importantly: I am not trying to make an MMORPG, I'm trying to create a new genre based on the classic MM…
@teodia Clearly there is room for improvement when it comes to gameplay mechanics. And particularly if you wanna make a game where individual merit and dedication are rewarded, there has to be some element of skill involved. Though I'm not a fan of …
Hey Cor4x,
great questions. I'll answer remark 1 last .
Would the world be open or instanced? Both. I would create the classic open world geared towards solo and small group play. Pretty much the way EQ2 world is currently shaping his open zone…