I just skimmed over some things and like the fact that someone mentioned what everyone is looking for ia an adventure game, but failed to list Zelda as one of the most successful.
Getting rid of levels is easy, getting game companies to stop rehas…
X chance to lose one equipped item.
100% chance to lose backpack/bag/gold.
That way people that PvP get a reward and those who dont wont lose everything at once if they die in PvE/PvP battle.
For whomever replied to my post, I would appreciate you listing said games. As far as I know Age of Chivalry is the only game that comes close and that isnt a MMO.
Anyways, what I was trying to get across is that its not player expectation, ju…
Well, when you still don't have a real-time combat system where you can manually block/attack and 1-2 hits often leads to your death/victory than I would say yes, I as a player am expecting too much.
or am I?..
Thank you drago_pl for sticking to the topic of the conversation. If you would be so obliged to come out of the stone age we would appreciate it.
Also, GTwander, I doubt they could offer that. Perhaps, one day they'll make a game with acharacter c…
Thank you jade, exactly what I was wondering.
What I merely meant was that if you had a list of 30 skills and could only choose 5 of them, would the fifth always be the "healing" ability.
Awe..
Let me add this:
Potions will have no cool downs but must be drank completely before they take affect. So in order to gain X amount of health back you would need to not get hit for X amount of time. No insta-heal in midst of battle…
I too have just got enough time to try out WAR and it was fun trying out the various mechanics they used. My favorite being Grudge using an Ironbreaker or Accusations as a Witch Hunter. While fun at first, as I played the different classes it all be…
Thank you for the reply skeaser and without diving in too deep.. In a unrevealed game, mana is raw magic that you possess, a character trait. You can transform this raw magic into any school of magic, one being holy. In lore sense, you must have inn…
I was just using the Paladin/Mage as an example. However, I always viewed the Paladin as a holy warrior, if you disagree or anyone else, please inform me how you would create a Paladin class?
Also, without revealing too much.. Mana is basically ba…
I understand what you are trying to say, but wouldnt spreading them out, even an extra 10-20 yards be effective at all? I remember my game would only slow down when people were right on top of me or in my general vicinty.
I know there is no way t…
I understand your first point.
About the gathering points though..
How would that require more hardware? Instead of having a lot of extra landmass which is basically a time sink for you to run from point A to point B, you use that extra space for…
decoy26517: Very true, I forgot all about that. It would indeed be a pain to wait that long to kill a mob.
However, would you say it would be better that instances hold only items of uncommon/rare, and world encounters such as bosses holding lege…
I agree the world shouldnt be covered in mobs and maybe not every explorable area should have something very awesome, but every area should be useful in some way and should never be discarded because of level.
I know everyone hates instances, but …