(Barring 2nd life, which offers many freedoms on another level, but lacks the tools for creating a coherent world of your own, from what I know [never really tried it])
I think you missed the one game that truly supported user generated content ( …
The answer to " you, roleplayers, we don't give a heck if you want chat bubbles and immersion" is very easy for me and consisting of one line: " you, wanna-be "RPG" makers", get your money and subs elsewhere, but I won't even test your crap.
I have come to the same conclusion as the OP, and am getting my fix on a MUD now. If I had known, I'd have gone there earlier, instead of trying in vain to find creative gameplay on the shallowness that is contemporary graphic MMORPGs.
For a length…
I think some game from that company was the first computer-RPG I ever played, about 20 years or more back.
It was difficult as hell ( I never finished it ) - and it was great, called Wizardry or something alike. Some time later I think they came up…
I loved NWN 1 and thought NWN 2 was a cool idea. But it failed for many reasons.
Cryptics interpretation of NWN is a thing I am going to pass on. Not even going to download it if it is for free. From what I hear it is just another dumbed-down time-…
Reading that, makes me feel nauseous. What I hear is:
Please, us poor developers have to make the big money. That is why we are creating mediocre crap that appeals to the masses - the biggest (and lowest) common denominator.
You have my sympathies…
Greetings,
my opinion comes from afar, as I have never played DAoC. But I am following Camelot Unchained a bit. I like very much what the lead developer, owner, creator, visionary, or whoever he is says on the official webpage. I wish there was a c…
Another type of progression:
Knowledge. Knowing your way around. Knowing where to get and find what. Knowing where to find good adventure and spots. How to tackle which beast and challenge. Knowing the right characters and players to get X done.
S…
Hello,
I enjoy all of the elements you describe, and I am on the constant look-out for such an experience. The sad news is: I haven't found it in any of the contemporary MMORPGs.
The good news is: An old game that may offer what you are looking fo…
I had it filled out but did not submit. Seriously, what kind of survey is this supposed to be? If this is truly in the cause of some student research, it can only be strict economics?
Care to elaborate a bit on the research topic?
To me it seems l…
Why is the perception so often, that people put
challenge / harsh environment / cruel game settings = no fun / grind / frustration ?
I feel it is just different tastes. A game with a harsh-death penalty, for example, is per so no more "grindy" or…
Just for the record: Though' I haven't bothered to read through this entire thread, I have read about half of it. Enough to say:
OP: I feel with you. Contemporary MMOs are so bland, shallow and boring it is a shame. Dumbing down of the sheep. Ev…
I hear you, OP.
I feel the same. A-net have so much skills with art and programming. But the game is just.... boring. I bought it, I played it for a bit.. and I snored my head off.
The lack of creativity. They don't give us players any chance at …
Originally posted by Spiersberg How couldn't I find a representative MMO experience on these boards? That's madness. You have taken a requirement to the extreme. Thanks anyways, sincerely.
Ha! Touché. Okay, you are right. I am guilty of abusing y…
To the original poster: There's one K.O. Argument, I think: Human driven events.
Now I am sure, the fanboys of X or Y will tell you how amazing GM-interaction is on their title of choice, but I don't think there is any game listed on this website t…
I respect A-Net for what they are good at: Nice artwork, nice programming, smooth-overall operation.
I liked GW 1, because combat is frentic and exciting. I loathed GW 1 because it was just NOT "roleplay".
GW 2 is a bit nicer in graphics and all.…
OP wrote:
[...] Depending on how big the risk is, I think a lot of MMO players won't like that at all. It will cost TESO a lot of "carebearish" players.
TESO seems to rather cater former hardcore Darkfall/DAoC players than TES players and PvE orie…