Originally posted by comradebabylon If Star Trek Online is any indication, the moment the monetization sets in the Foundry will be broken by grinders, clickies, afk companion quests, while anything with resemblance to story gets downrated and pushed…
Originally posted by mmoDAD What I'm about to say is simply my own opinion.
THIS GUY IS A WORLD CLASS BUFFOON. He's cocky, arrogant, and completely oblivious to what sustains a MMORPG.
I remember his lame little remark to a fan (during developme…
I solo plenty in GW2, but I never avoid a chance to assist or follow a fellow traveller when we're going the same way -- which is still grouping, but it's organic, not forced. No stupid invites or feeling trapped with a bunch of yahoos. This is th…
Originally posted by mmoguy43 Sad.
Can't blaim them for throwing in the towel. I mean really, who wants to keep working in an extremely volitile industry where the people you are making the games for hate you.
Maybe if the games didn't suck, th…
I guess it's all how you play, but haven't has as much fun in an MMO since EQ lately. Not having to group, yet naturally "grouping" anyway for short adventures/events/mini-dungeons or even just travelling in the same direction is really fun. Or ev…
Originally posted by Gamefun I wish we had him when Star Wars The Old Republic was around. He would of never let the game flop on its knees like it has.
He had his shot with SWG. And how did that turn out?
Raph can make a good sandbox. But he made the first STAR WARS MMO bomb because he put his ego before the IP. Making Star Wars, an action IP, into a crafting game was his original sin and the title suffered greatly for it.
SWG bombed because it wasn't Star Wars, it was a crafting sim (Ultima Online 2) pretending to be Star Wars. This was Koster's big mistake in thinking that just slapping a Star Wars veneer over his scuttled UO plans, everything would work out. It d…
Originally posted by Paragus1 Hopefully the people losing their jobs are the ones responsible for the horrid design decisions that killed any chance for lengevity this game had.
Those came from the top, and those are the people that won't lose th…
Originally posted by Amaranthar Do Auction Houses Suck?
His conclusion:
"Every inconvenience is a challenge, and games are made of challenges. This means that every inconvenience in your design is potentially someone’s game."
http://www.raphko…
Buy focusing on 1-60 for an expansion and cheesing the end content to 5 levels they lost my sub and my friend's. But, hey, at least they're proud of it!
Not going back. Ever.
Originally posted by gothmog56 the real reason's
1)they pay me
2) they pay me
3) they pay me
4) they pay me
5) the check cleared.
lol. +50 internets for you!
This really isn't a fight Bioware can win.
It's a corporate-safe knock off of older MMO designs (they didn't even poach from newer titles!). Bioware needs to return to comparing their game to men singing in blackface and "story, story story".
Originally posted by Ozmodan Right , talk about the worst part of the game, space combat cira 1990 console games. Trying to sugar coat their design is a complete waste of time. It is what it is. Even SWG space combat was light years beyond what t…