Loke666 said:
MumboJumbo said:
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Got to admit, I think PFO's GDD got 1. almost spot on with player-run settlements built around an economy and division of labour. That idea has currency for the future. The bit that really threw a spa…
Yeah it's genuinely ESS AYCH EYE TEA that PFO has gone belly-up.
1. What creates a fun community of players in a virtual world?
2. How do you implement that in the leanest way for the smallest budget?
3. What size of player organizational units wor…
You guys/gals seem to "get it". Good discussion.
The GDD was pretty good. But I always always had reservations about the WOW implementation or World Of Pathfinder or even EQ-PFO actualization of design and development based off "this is what an mmo…
Originally posted by Audoucet Originally posted by AndiusMeuridiar Free to play =/= free to train.
What I've been suggesting is the go freemium and attach training time and the usage/creation of 2nd and 3rd tier gear along with the gathering of…
Originally posted by Bluddwolf Mumbo,
Having good market analysis is only useful if you actually see it for what it is saying and use it effectively.
What Goblin Works is trying to do is build an MMO that has appeal for both TT players and PVP o…
Originally posted by wmmarcellino Hi Mumbo Jumbo,
thanks for taking the time to lay all this out, and to contribute to the conversation. A few thoughts for you:
1. I agree with you that figuring out where MMOs should go to be satisfying, r…
Originally posted by caremuchless Originally posted by Wizardry
You don't rate a game by it's payment plan,rating and review should be completely different topics.
It's funny you say that.
When GuildWars2 was in it's Hype Mode, th…
Originally posted by Ikeda
While I appreciate your thoughts, I think you're writing entirely above the heads of most people.
Indeed. But it's the few 1-5% that I'm putting this pt.1 out there for.
I'll post a follow up and that will be increase t…
? - dunno if it's viewable:- c&p:-
A Confusion of Campaigns 1: A Review of Games Literature
I would like to attempt a new way of seeing Fantasy MMORPGs. To that objective, this article is a homage to the many articles and thoughts I've read…
Originally posted by Thebeasttt
If the game is so terrible it can't use a subscription model, wouldn't the priority be to make the game not terrible?
As above, I think the model of pricing + progression used has a solid basis and is the main way i…
Originally posted by Bluddwolf @ Mumbojumbo,
Two points I believe you have wrong:
1. PFO has not really been marketed too much to FFA PvP. It has been and remains primariliy targeted to the TT community. It has no marketing outside of the…
Originally posted by AndiusMeuridiar The issue is in order to make compelling PvE title, you need lots of content. In order to make a successful crafting / building title you need to allow for a massive amount of player creativity and freedom like M…
Seems a very fair (and well written) review at this stage. Even though it's charging steep for such a rough product in the market, if the monetization/progression model of "stored value" does work it could still come good; a risky but potentially cl…
Originally posted by EdgeX Originally posted by MumboJumbo
A while ago in the Design Blog, Ryan explained in a very thoughtful and considerate post on MMO-RPG Progression the choices:-
Your Pathfinder Online Character
1. XP increase by "o…
Originally posted by Dullahan Originally posted by MumboJumbo There's a much bigger issue. I don't think pvp is it. The problem is that pathfinder is a dungeon-run game. Whereas PFO is a virtual world stable of mmorpg. The problem that should be a…
Originally posted by EdgeX Originally posted by MumboJumbo
Looking at the other tree in the mmorpg genre from:-
EQ -> WOW -> .... (various themepark crash-and-burns) => "Predicted: Star Citizen"
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Originally posted by Talonsin Originally posted by EdgeX
Well there is one thing I don't understand. How people support this game, and the most clueless CEO I've ever seen in my life. lol
Is it just me or does the CEO have an Eve complex? …
There's a much bigger issue. I don't think pvp is it. The problem is that pathfinder is a dungeon-run game. Whereas PFO is a virtual world stable of mmorpg. The problem that should be addressed is to square both of those with each other. Just look a…
Some of the problems with EE:-
* MVP: Where "viable" == Fun Core Game Loop => Combat and Performance at this basic game play quality issue
* EE payment = cumulative sunk cost eg gym sub where novelty plateaus without the above, people wil…