Kyleran said:
mcrippins said:
UO did this back in 1997. No levels. Just work on the skills you want to max out. It's still a vertical progression, but you can do most things right away. I wish that would have been the route most MMOs t…
YashaX said:
Why are the heroes so weak? They are decked out in the coolest gear, flaming swords fancy armor, and shooting fireballs, but can barely beat one half naked guy wielding a mining pick
Maybe because the heroes have chosen to…
I totally would pay a subscription even if they released Pantheon in its current state. I totally miss those memorable events that can only happen when the environment really fights back. Watch the video and look at the chat when they caused a zonew…
@Slapshot1188 Do you know that this "you must have experience exactly with the work's topic" is an US-only thing? The rest of the world cares more about qualifications. In my humble opinion the latter works better in project work, while the us way …
@Vorthanion I am sorry for you. You will never have the ability to compete with power gamers. Only if really everything is handed to every player on a silver tablet - but what is it worth then? Why even try to get it? I am pretty sure that the …
Just want to add that c# actually is not bad at all both performance wise and in memory handling. But it is forgiving a lot of stupid mistakes that novice programmers like to commit. This means that you can create mediocre software with third class …
Eq1 has quite a few classes with teleport skills, mostly defensive like shadow step that moves the caster away from a melee mob.
And @dmkano: actually shadow step is not useless, when it comes as a no-cast-time effect on a weapon.
Also there are sk…
Eq1 was not about tabtargetting and trinity, lol. It was about exploring and socializing. Basically it was a 3d-chat :-)
There 100+ games with tabtargetting and faceroll solo quest hubbing. Yeah. Not what "we" want.
And "we" are not forcing our ga…
While f2p sounds attractive at the beginning, it starts to drive away players as soon as they realize what f2p really means: pay to win.
I already started to ignore games that advertise with "free", and I have the impression, that I am not the only …
Eq2 was not failing at all. It just did not have the wow numbers, and then the suits decided to destroy a unique, great game that was setup in a high fantasy universe, made for adult roleplayers as target group, in order to turn it into a bad me-too…
Nice rant, gestalt11. But we do not want games, we want a world to live in, to make friends, to socialise, with interesting places to explore and with rewards for the risks we take.
Op, I am in the same boat, too. Sticking with everquest 1 for the moment, until I have the time to create my own mmorpg (that would be a blatant copy of original eq :-) ).
Playing the same mmorpg for years requires interesting "events" within the same (for sure at some time boring) environment. Thus it requires social interaction. The current generation of games (it's not gamers!) does not provide the right tools for …
There is an abundance of solo-quest and pvp or raid mmorpgs right now, none of them making fun for more than 3 months. There is nothing wrong for turning those cash grabs to f2p. Long lasting enjoyable games are still and will be forever p2p (or fre…