Smite, because some friends and I are running a premade conquest team every Sunday, and I'm playing solo/duo queue every other day of the week.
Skyrim (kind of), because I hadn't played in a while.
Probably nostalgia.
However, my personal answer to the question is;
While other MMOs may 'clone' WoW as far as mechanics, or aesthetic, none can compare in terms of lore, or substance.
I think of this more as 'soul'. For example, Rift was a re…
Originally posted by Saur0n Originally posted by NIII Originally posted by Saur0n
There's an easy way to avoid being "Swatted". All you have to do is refrain from talking shit to people you don't know over the internet.
snip
Raging …
Originally posted by Saur0n
There's an easy way to avoid being "Swatted". All you have to do is refrain from talking shit to people you don't know over the internet.
Completely wrong.
Just earlier today I got raged at by someone on CS:GO and …
Smite - Because Moba and friends.
CS:GO - Because not as fun, but friends.
Path of Exile - Because new content.
Steins;Gate VN - Because crazy animu nonsense.
WoW - I don't know.
Originally posted by SEANMCAD snip
if you are a designer then you know how idiotic is it to suggest one has to be able to build a building in order to be a good architect. That is the silliest thing I have ever heard.
You don't have to build a…
Looks great!
I'm pretty used to pop-in, what with being a Dynasty Warriors fan and all.
The maps on the dirt are the best I've seen (that I can recall) at showing how wet and muddy it is.
Even if I don't end up enjoying the game, I'll gladly give…
How does it take this many pages of replies to come to the conclusion that the MMO genre has many subgenres and niches, and the majority will decide where most of the money goes, and therefore what most of the games become.
Yes, it sucks to be in t…
In direct response to the OP, without reading the thread;
Exclusive items/titles/cosmetics/mounts are okay with me.
If everyone can attain everything, it reduces rarity of the item, and becomes less appealing.
It is actually a cool idea to me,…
I think the biggest problem with quests in MMOs is that they are only there to progress you through the game. Developers (or decision makers) think that having a longer game--more quests--is a good thing.
The problem in my opinion lies here; the qu…
Originally posted by WhiteLantern My point is: who cares if they give a fresh 90 to someone who has 4 or 5 or 6 already.
People do. I am an example.
The reason this is a problem to me (and it doesn't really hurt me in anyway, it's just a turn…
Just my input on the subject;
I agree with the OP, but for a slightly different reason;
I'm tired of walking out into a field and seeing 50 of a mob just standing there. It's unrealistic, and just warns me of the impending grind.
Often tim…
You could try Mortal Online, though there is a limit to skills for free users. The game features a wide variety of skills that you can pick up and dedicate to. It looks decent, but feels unfinished (at least to me).
Eve (though probably not at all …
In order of relevance:
Aion - Because I've played it on and off for a while, but never reached cap. I took a break, my friend hit cap, and found a legion full of friendly players. Toughing out the grind to catch up with my friend.
SW:tOR - Beca…