Originally posted by nariusseldon Originally posted by Rossboss
It's not because they support stuff I don't like, it's that they support stuff that they don't even know they like.
As if you know what they like.
If they don't like i…
Originally posted by nariusseldon Originally posted by Rossboss These games are just products of their environment. Unless we can get out of the "rut" of giving in when a bad game is released, they will keep releasing bad games. The only way we ca…
These games are just products of their environment. Unless we can get out of the "rut" of giving in when a bad game is released, they will keep releasing bad games. The only way we can do this is by upholding standards, which is essentially impossib…
I view open world dungeons the same way I view open world pvp. It's a nice theory, but inevitably, someone will go overboard with it and ruin it for the rest of the users.
What we need is quality games, not more of anything. We need games that are actually fun to play and tell us we don't have to pay for things but we do because we love the game so much. We need to be driven by games that make us want to play them, no…
I used to write botting programs back in High School when I first discovered Robot class in Java. It wasn't nearly as perfect as I wanted it to be and it didn't always accomplish the tasks fully, but it got to the point where I had semi-autonomous i…
It's not an MMORPG feature but I wish it was. Diagonal Progression in character progression. Skill trees that interact with eachother and none of this hyperspecialized nonsense. Basically the ability to refine skills towards the "in-between" areas. …
I can't stand isometric views. So archaic to have a set view...
Point and Click is a deal breaker for me. I don't care how awesome the rest of the game is, if it is Isometric view only, you completely lost me. I can't stand not being able to change…
Originally posted by Caliburn101 Just wondering - they are a steaming pile of shit in Age of Conan - everyone's favourite farm target - melting in the time it takes to do a single CC - even in best gear.
In GW2 they are sub-par, hardly ever featur…
Normal and Hardcore are relative terms. They are also topical as to how extreme or not they actually are.
For instance, normal things to order at hamburgers joints are a hamburger and french fries. The hardcore option could be a double burger or su…
Great article. This game's cash shop is identical in the things you can buy to Runewaker's other title, Runes of Magic, for those of you who haven't played it. You'll notice they both have a sort of Primary class (Same in both titles) with a way to …
A game to fill the few free moments of my life that I can enjoy and feel like I am progressing in.
MMORPG standards for me:
- Class system with advancement
- Loot rarity and customization
- Cosmetic personalization
- Normal Auction House mechan…
Originally posted by yangdude Originally posted by WellzyC
I don't understand the recent boom in popularity about the F2P model, Everyone's mom is talking about F2P. I ask, why?
Every F2P game I have played has been very under whelmin…
Game Mechanics where special skill effects get unlocked depending on your other party members.
Example: You are Warrior A using Generic Axe. You "Slash" your target and do normal stuff. But when there is a mage in the group and they start throwing …
Originally posted by Mkilbride
Originally posted by Rossboss I enjoy both, I think there is a place for both in the genre. There is merit and downside to using both.
Reticule:
Pros: Aiming gives players a heightened sense of con…
Still think there needs to be dynamic questing. "There's a bunch of zombies attacking the town" quests are fine but they need to have a limit to them on how many people can help and how long they are open to the general public.
For instance, you do…
I enjoy both, I think there is a place for both in the genre. There is merit and downside to using both.
Reticule:
Pros: Aiming gives players a heightened sense of control, feels more engaging during combat sequences, all skills effectively are ar…
My biggest gripes during the learning process:
- Information is too easily accessible in game / Too much automation
- Being in the "fish bowl" for more than 30 minutes
- Not being able to find the way out of the "fish bowl" without running for 10…