Originally posted by Rekindle
World of Warcraft is the Macdonalds of online gaming and we live in a world where people spend millions of dollars on plots for the Farmville.
By the way... Maybe I'm wrong, but I think that I heared somet…
Originally posted by xKingdomx For subs, we are definately Investors and Sheep after the first month,
Therefore I purpose all MMO be converted to DLC format, therefore we become customers again
Go GW2, go!
Run Boo, run!
Go for the o…
Originally posted by ArchAngel102 In essence, there are just four roles: Defense, Offense, Mobility, Support.
And there are 5 total levels for players to invest in roles, meaning a player can be (5) Defense, and be a pure tank, or instead choose (…
Originally posted by Sanity888
EP and RPS has nothing to do with class or skill systems. Just because you can choose a variety of skills in a classless system probably means you'll never be truly good at anything.
Only if it was "by design"…
I doubt anyone would play a MMORPG (or any non-MMO game) forever. No matter how good a game is. Sooner or later some developer will make a similar game that will be much better.
In terms of game development sooner = 2 years, and later = 5 years
Originally posted by aovannor There was about 1 hundreth of the people playing MMO's before WoW launched, compared to how many do now.. it's that simple. Everyone knows about online persistant worlds now, thanks to WoW, whether or not they play/play…
Sanity888, im not trying to convince anyone here. I just wright my own opinion. Besides, as I told before, GW1 has no (and need no) trial becouse it's B2P.
GW1 has only 20 levels, but content is not measured in character levels. GW1 origi…
Originally posted by spades07 Why play Rift or Guild Wars 2 instead of WoW. What is there that makes these special- like top 5 features for instance.
I do not care about Rift actually. I do not like its idia. But Guild Wars 2 is what I'm waitin…
Originally posted by Sanity888 I would like you to list three MMOs that 1) have as much content as WoW 2) have the same polish as WoW 3) does not require a high-end computer and 4) has a free trial. I'll try those games and get back to you on it.
…
Sanity888, you just enjoy WoW too much and refuse to see its real disadvantages (just like me some time ago). This game is outdated and did nothing to improve MMO genre. But WoW did everything to force a lot of people to hate both classic MMOs and c…
The character holds his sword little incorrectly... and sword has some unnecessary elements. Also crossguard is directed the wrong way. But still looks pretty realistic
I think this is nice example of weapon and armor. At least in terms of their size:
[URL=http://img9.imageshack.us/i/guardianec.jpg/][IMG=http://img9.imageshack.us/img9/7547/guardianec.jpg][/IMG][/URL]
Uploaded with [URL=http://imag…
Originally posted by Eronakis The balances you have listed are balance techniques that can be used to balance certian gameplay styles. However, balancing is deeper than this and there are many forms of balance. The common technique to balance is thr…
Originally posted by astoria
Originally posted by Deivos
You realize that axe, that cross sword, the vanguard dual lance, and the eq staves all are very much not realistic in any way right?
Axe - If you want realism, look up a real axe hea…
Originally posted by Amaranthar Where's the option for balanced roles?
In other words, a healer who can also do damage but is better at healing, and using that healing helps him be balanced 1vs1 against a damage dealer who can't heal as well?
Wh…
Originally posted by Brenelael Rock-Paper-Scissors all the way. This is the only way to balance MMOs so they don't lose that first 'M'. If you balance so everyone is completely equal it destroys the interdependence between classes and you end up wit…
Originally posted by Kuvajokeri
Originally posted by Seival
Originally posted by luro16
... Time spent is not difficulty, ...
Exactly. That's why WoW "difficulty" is measured in hours you can spend for playing (without becomi…
Originally posted by luro16 ... Time spent is not difficulty, ...
Exactly. That's why WoW "difficulty" is measured in hours you can spend for playing (without becoming completely bored), not in skills of player. In WoW "skilled" player is the o…