It's nice to see that the OP felt so disgusted by the game that he had to come and bash it on here...
'Cause, you know, it probably took him longer to post this "review" of the game than he spent playing the game. So his opinion on the subject sho…
Just curious, but what heuristics are being used to come up with the list? "Best MMO of 2013" is pretty vague - best in terms of what?
And I'm currently enjoying the **** out of Neverwinter, without having paid a dime for any of it. It's an easy …
Interesting - I wonder how a company can charge low prices in the cash shop for a game that doesn't require the player base to spend money on the game (neither through subs nor retail sale) and expect to make a profit.
Heck, this game's not even sc…
Originally posted by KingofHartz
Sounds tame enough to give it a look even though the pricing spoils the game somewhat. Whatever happened to just good old buy the game and play it
Some people got sick of paying for promises that some of the game c…
They've already mentioned that they plan on releasing Drow (not the special, founder's only Menzo-Drow but a lesser version of Drow) for official launch, so the "coming soon" race isn't really a mystery.
Looking at Neverwinter, though it really depends on whether they can get out more classes within the first year after launch. Only one healing class? And it's not even the kind of cleric I'd play on pen & paper DnD... TESO looks like it'll bu…
Originally posted by Tuktz
Can't wait to destroy all this stuff crafters are making. haha!
*Sees pudgy enemy crafter guy painstakingly cobble together a single brick of the castle he plans to build in RvRland*
*Ignores the crafter, breaks the bri…
If you don't want to craft or be a crafter, then don't roll a crafter? If you don't want to fight crafters in RvR... don't target them?
I don't see how there being a pure crafting class in each realm has any effect on how a non-crafting player pla…
That whole, "We murdered the merchant" thing... it happens way more than you might think. I've been playing D&D solidly every week for the last 17 years, with different groups - sometimes with hardcore roleplayers, other times with hardcore rul…
Not to sidestep this intriguing back-and-forth but, is the game any good? Does it introduce anything new and fun into the ever-growing sea of MMO's, or is this an old fish with a slightly new coloring?
Been getting a kick outta the WvWvW in GW2 - it's like going on a date with the wingman; it's not who you wanted to go out with, but heck... it's a date.
I wouldn't mind seeing this and also "offline" managment of your crafting vendors (if that's how they choose to implement trade), but I'm not holding my breath.
However much my wife says I can. Lucky for me, she's the generous type.
No matter how much it is, I've given way more to other people/organizations and have ended up with way less to show for it.
Kill spam is a must have, and it should pop up in the top center of the screen in flashy text so it grabs your attention (make it toggle-able to move it to a global event chat frame if it becomes an annoyance).
I don't see why you can't have your cake and eat it too, in this instance.
If you subdivide the casting system, you can have interrupts in the game AND you won't feel entirely worthless if you're the interrupted caster. Here's how I would handle i…
I'm going to echo the sentiments of previous comments - there's too little information right now to see where they plan to go with crafting classes.
All we do know is that they plan on 1) implementing a robust crafting system that's more than the t…