I still don't get, why they would try to develop everything at once. They should've developed the core space-sim first to a playable state and then develop the rest. This way we would actually be playing SC allready.
I personally don't care about a…
A good MMO has to have both.
EvE is my favourite for PvP and for PvE there's allways WoW, but to this day I haven't seen a MMO where both parts are good.
There shouldn't be any character-progression in the form of skill-lvels or anything like that. Simply create your character and start playing.
Next in the list would be the actual gear. The power-disparity between the starter-gear and the best one …
The real problem with MMOs is the dreaded F2P/P2W business model.
I've played so many MMOs that were good and enjoyable before the devs decided to make them into F2P/P2W-garbage. They all had their flaws, but the devs could've easily fixed the issu…
I started playing EvE back in 2005 and I played it religiously until around 2009. Since then I've come and gone while playing other MMOs until I stopped alltogether a year ago.
The biggest problem of EvE imho is the time-requirement. Back when I st…
This has been a problem for as long as I can think really. The themeparks get boring very fast, once you've hit max-level and got all your epic equipment. The earlier ones took longer to achieve this, so people stayed for longer, but it's not making…
Axehilt said:
Yalexy said:
Exactly. Leveling up isn't an integral part of a RPG and there's may Pen&Paper RPGs which don't have any or very little progression.
Leveling up and gear-progression is nice and dandy for singleplayer RPGs…
Loke666 said:
Axehilt said:
Yalexy said:
Get rid of the leveling and the whole level-up content. Let us create a character with the abilities/skills we want right at the character-creation-process and be done with it.
This wa…
The current version of Divinity: Original Sin is perfectly playable without. Waiting for the next patch is unnecessary really.
Anyways... D:OS is probably not only one of the best, but THE best RPG released within the last 5 years and I can't wait …
Get rid of the leveling and the whole level-up content. Let us create a character with the abilities/skills we want right at the character-creation-process and be done with it.
This way we could enjoy a game full of endgame-content that doesn't beco…
The ideas sound good, but reading through the official FAQ discovering that you need to buy every life of a character at an estimated price of $30 and having the option to buy gold makes it not very appealing.
The whole skill-system, not having to …
So what if EvE loses subscriptions?
Back in 2005 when I started playing there was what? 50k or 60k. Back in these days the game wasn't feeling empty, there was allways a war going on somewhere and CCP didn't loose money.
EvE can shrink to 250k sub…
Originally posted by UnleadedRev
5) They Suck4) They are a grind3) Nothing new, same old same old2) Most are anime/eastern/ cutsie tootsie styled clones of each other1) Most are Kickstarter, Early Access, in Founders, Pre- Alpha vaporware that cost …
Here's the sandbox I liked to see developed...
- Instant character creation with no skill or level-progression. You basically built the character you want right away and go with it.
- Progress would only exist in the form of equipment and money, a…
Originally posted by Bladestrom
Valexy you are incorrect. E.g attacking and destroying at a loss purely because it is funny or they 'deserved it' by pveing in expensive ships, or simply 'farming for tears' as they love to say. This is all about at…
People who complain about griefers in EvE Online simply don't have a clue how to play the game. Sorry.
I'm playing EvE since 2005 and I've never been griefed once. If you get griefed, then atleast 50% of it is your own fault, because you don't know…
People really need to calm down on either side of the fence.
Kickstarter campaigns are like stock-options and come with the possible risk of loosing your money. That's nothing new and everyone should know about it.
When financing a project via Kic…
So what if EvE looses a third of it's subscriptions? When I started playing EvE in 2005 there was what... 200k subscriptions maximum? Still EvE was a very healthy game back then.
This new sov-system is a step into the right direction, if implemente…
Originally posted by syntax42 Originally posted by Muke Originally posted by syntax42 I have realized that I have no interest in end-game content for most MMOs. The ones I get bored the fastest with rely on a simple gear treadmill system to kee…
Originally posted by mark2123
I quite like the idea of a second server start as it would probably be good to have a level playing field of sorts, now that the game has evolved over the years. Many people have second accounts or more and would probab…