The only thing missing from MMO's for me is the teamwork. In my younger years, I used to be a table top roleplayer - AD&D, Champions, Rolemaster, etc. What was emphasised in them all was teamwork, because without your friends standing at your si…
Originally posted by Torval Originally posted by dreamscaper In a perfect world. The problem is, if soloing is the order of the day for the majority of the playerbase, then people who enjoy grouping can't play how they like.
How is that? How…
Originally posted by StoneRoses Oh no... you can't complete some of the Dynamics Events without a group? Now we have the other argument of being FORCED to group.
The whole 'forced to group' argument has arisen because of the massive ability to no…
Originally posted by nariusseldon Originally posted by Hrimnir Yes, because MOBA's are MMORPGs. Narius, you're killin me man, you're usually better than this...
And yet no one is talking about MMORPGs .. if you actually *read* the post I am…
Originally posted by nariusseldon Originally posted by Hrimnir Originally posted by nariusseldon Originally posted by Hrimnir
Because the numbers from the industry don't match up with the poll. The MMO's that have the most solo…
I chose Balanced. Back in the EQ days I would have been firmly a grouper, but with the change in MMO's it's simply not possible anymore. Most content in current MMO's are set for solo play, so you're forced down that avenue until you actually find a…
Without wanting to sound like an old man, it basically comes down to, "Kids these days..". The new crop of gamers have been raised without discipline, they can get away with whatever they want to do because of politically correct nonsense that stops…
Originally posted by Dullahan
I voted no because I believe the design flaw in modern games needs to be addressed in game. Its not something that can or should be rectified externally or it will only further enable a flawed design.
This.
Originally posted by BannukGames are getting so easy they are boring except to the newer generations of gamers that cry if they die, want to get the best rewards with little or preferably no work required making elite raiders obsolete.
This is s…
Originally posted by nariusseldon exactly.
players are not sticking around. Games are not designed for them to stick around. Seems that the market has adapted.
If by adapted you mean 'got worse' then you're spot on the mark! Well done.
Originally posted by nariusseldon So may be the solution is just plan MMOs like single player games. Play a few weeks, get the money from the whales, and move on to develop another one.
I don't have time to read the whole thread, so excuse me if …
Originally posted by nariusseldon Pve Questing - most quests are solo, and seeing 50 others competing for the quest mobs is not fun nor immersive. (Really, i am going to get the super rare herb to heal whatever, and 50 others are farming it????) In …
Originally posted by Four0Six Because when Frodo battled Smaug he did it with hundreds of wizards, thousands of archers, hundreds of healers and warriors........
If you want to compare Lord of the Rings to your typical MMO style combat, then look…
The Secret World is lots of fun, it's the only MMO I've truthfully enjoyed since pre-F2P Lord of the Rings Online. Solomon Island is my favourite area in the game, everything from the little Kingsmouth town to the Academy and the Native American Gif…
Originally posted by nariusseldon Just "hiding" is a small part of stealth gameplay in single player games. Usually it also involves different ways of get rid of detection, stealth kills, using of different routes in the level, distraction and so on…
Originally posted by dreamscaper Originally posted by Thebeasttt The whole idea of a superhero MMO was idiotic to begin with. Generally one hero saves the day from multiple villains. Maybe the super hero has a partner or on the rare occasion a cou…
Originally posted by Flyte27 Rangers could sneak, but had a low stealth cap. Some casters had an invisibility spell. Now it seems like everyone has access to all the utility in the game in some way. PoK lets you get anywhere fairly quickly so p…
I voted Sci-Fi, but more specifically, Shadowrun. I would love to see a Shadowrun game, the closest I came to it was Anarchy Online but that didn't quite work for me. But in a similar style, they could have instanced shadowruns against corporations …
Originally posted by nariusseldon a) Not every feature in single player game makes it to MMOs even if a lot do. For example, i have not seen good stealth mechanics in MMOs.
I did like the stealth in EverQuest. Only the Rogue could do it (as far a…
There's only one thing I'd want from Single Player Games put into MMO's, but there's a lot of things I'd take out of MMO's so they're less like single player games. But on topic, the one thing I'd add is combat fluidity. I'm so bored of MMO's that j…