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Jill52

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Jill52
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  • There is definitely a market for such a thing and it *should* be easier to remake an existing game than to design an entirely new one from scratch If they did that my choices would be (in no particular order): Mabinogi  with graphics like Peria Ch…
  • When I started playing MMOs 16 years ago there was a far greater level of anonymity for players than there is now with the commonplace voice chats and social media. Somehow in those days there were fewer toxic players. From my own experience, the "a…
  • To answer the original question, no. The point to playing a MMO is to have fun and interact with other players from all over the world. That's why I play and always has been. Sadly many games are cutting out most of the player interactions. A shar…
  • nariusseldon said: wait .. is the game actually out on steam? I don't see the "play game" button on its page? Not on Steam till the 30th or the first of next month from what I heard.
  • Sure, one player can have active relations with a small handful of other players (friends, guild, raid group, pvp opponents, etc.). The part you're missing (except Loke666, he probably gets it) is the passive relations you have with the entire commu…
  • SpottyGekko said: I suspect that the problem may be more a case of "I don't have enough time to play AND still be competitve".  Most people can find and hour or three in a week to game. If it's just for fun, that's no problem, but if you try t…
  • Yes, I agree. Gear in most games is boring. Equipment is typically level/class locked. As result, there is almost always only one specific 'godlike' gear set each class uses (or wants to use) and all other items are considered junk in comparison. If…
  • waynejr2 said: Has anything new been brought to this discussion that hasn't been mentioned in many posts on the subject over the years? No, not really. As for me, I actually liked the pvp flag system. It wasn't perfect and had drawbac…
  • @ Kyleran (and anyone else who cares), To clarify, It took me nearly a month due to my lack of free time to spend on online games. I was playing 2 hours a night at most and I missed some days completely. Surely someone could do it in just one day i…
  • @ the OP, I know how you feel. I had a similar experience when I returned to Anarchy Online for the first time in 12 years. In the old days I played as a doctor. Since I've grown fond of summoner/pet classes in games like TERA and SMT:Imagine. I …
  • I don't like all this talk of lowering expectations and standards. How can anything move forward or improve if we don't demand better?  ...If we force ourselves to settle for less then that's all we will ever get. The problem isn't high expectatio…
  • I was thinking about why I don't like pvp anymore. In my first two serious MMORPGs I actually didn't mind a little casual pvp here and there. It was a fun distraction from the pve grind. These days I avoid it like the plague. There is nothing fun ab…
  • Forcing role playing is not a good idea. What needs to be done is have methods in place to severely punish anyone for griefing and ganking. The problem is that most games, intentionally or not, are made to attract that kind of player these days. Pun…
  • Maybe something like this... Oregon Trail Online! ...I can see the advertising for it now: "Do you have what it takes to make it to California or will you die a horrible death along the way? Work with other players to survive! Craft everything you…
  • Since I only tried each of the three for a short time (6 months or less), I'm really giving an outsider's perspective here. None of them were perfect games. Pre-CU had a terrible interface and a steep learning curve. Thankfully people there were f…
  • Octagon7711 said: Question2 said: Octagon7711 said: Just the player who goes around trying to 'group' everyone because he has his own agenda of quests he can't complete solo and has to go when all of his are done. …
  • I have a feeling this will become another one of those kinds of polls where it's more about fandom for a product than the actual question being asked. Coke vs. Pepsi, AMD vs. Intel, PS4 vs. Xbox One, Android vs. iPhone, etc. I've played as a raid …
  • I think the point here is games have become so 'action packed' that they give players very little downtime to do anything other than grind and fight. Yes, a good game needs to have some action to keep players interested. However, overwhelming play…
  • I support the idea of giving the players a way to control their destiny and/or change the world in some way. However I'm finding myself agreeing with many of the other posts here on why the concept of voting in a MMORPG doesn't work as well as in a …
  • The failure is not entirely that of the players. Sure, when we tell the big companies with our money that bad games are good that's part of the problem. We, as players, need to be smart enough to not be all like "shut up and take our money!" every t…