Originally posted by CasaFranky i must say mmorpg.com is full of graphic whores.
Nice grafics means NOTHING!
A good game can also be buttugly
Every single game that does not look exactly like every other first-person-shooter out there gets t…
This is a great game, but you have to let go of all your expectations and treat it like a totally new type of game. If you go into it thinking it's going to be like Baldur's Gate or Diablo, you're going to be immensely frustrated.
Virtually all th…
Originally posted by Eronakis
What you propose sounds like an adventure game. or a lobby based game. And a lot of mmo gamers are sick of lobby games. They want a world. Not bad ideas for a lobby game but would take out the very nature of the MMOR…
Originally posted by Eronakis What was your first mmo? Have you ever considered that MMORPG's are not for you? Perhaps you may enjoy adventure games instead.
You will always level or progress in some way shape or form. When you don't do that t…
You can move while attacking because it's popular with players. That's the real answer, to be honest. Players see it as a skill differentiator - better players hop around while in combat to make it more difficult to be hit, due to requirements on …
I'm pessimistic.
It's a serious mismatch of what Civ players are interested in and what the game promises to deliver. Civ players want to make high-level decisions for a civilization; this is a game where it appears that players will mostly be doi…
Good question.
First, I would totally abandon the leveling system. It fragments the player base, which is death for player interaction. It also trivializes leveling up; since levels arerewarded from experience, character progression is just a mat…
Originally posted by Salio69
cant really saturate the genre with MOBAs, they arent really mmos. they are just small multiplayer games, the same like online chess, checkers, or poker. MOBAs just has a few more players in a match. the reason why mmo …
With respect to the payment models, there's a huge difference between payment models, so I'm willing to give them the benefit of the doubt here, as we don't yet know the full details of the payment system they are planning on using.
The real proble…
Originally posted by achesoma
There is so much fail for this concept it's absurd. This developer truly doesn't understand the gamer mentality. Five Orks to kill one marine?! Lol, yeah...that'll work out well. Free or not, no one wants to feel weak…
I am cautiously optimistic. Interestingly, the model they are proposing is actually very similar to what I had hoped they would do with the WH40k world; PvP centered, distinct classes, strategic objectives, orders and chains of command, etc., etc.
…
Originally posted by evianwater Its interesting you mention Polish, endgame, and to a lesser degree difficulty...as bonuses for WoW.
When WoW released, the difficulty was childish compared to other MMOs at the time, the endgame was nonexistant…
Good question, and I think there are two simple answers.
Content. World of Warcraft has far more content than any other MMORPG ever released, beyond question. It has a phenomenal amount and diversity of content, from traditional single-player que…
Originally posted by Kuinn
Sooooo, how much is there RPG elements in the zerg campaign? Will I possibly find it fun even if I dont like playing as zerg at all in multiplayer?
The RPG elements are a bit light in the campaign, certainly less than co…
The best reason to buy Starcraft 2 is the same as the reason to buy Warcraft 3: the custom maps. There are an incredible variety of custom maps, with so many different styles of play among them that even if you don't like the core game, you are vi…
One critical point I would like to make: the very first computer games were 25¢ to start a game and 25¢ to continue. They were a shameless micro-transaction pay-for-power model. Want another life? Pay for it.
The reason game companies switched …
With a lot of other people here, I too have given up on MMORPGs. My main interest in this site is in the hope - possibly vain - that a new and dynamic genre rises from the MMO ruins.
At one point, I had a strong interest in MMOs, which came primar…
Originally posted by madazz
I don't think the genre/industry is dead. I just think it is stale and we are all to lazy to throw it out and make a new loaf.
I agree. It's not dead, it's just incredibly stale. I haven't played an MMORPG in years…
Originally posted by Icewhite
But a uniquely large population would logically equate to a uniquely large inertia as well.
I agree. The inertia is both their biggest strength - they get solid monthly revenue - but also their biggest weakness - …
Well, memories are short in the world of computer gaming, but as it turns out, the speed of units and their rates of attack in End of Nations is fairly consistent with the RTSs of the past. Go look at videos of the old Command and Conquer or Warcra…