Originally posted by Daffid011 Originally posted by Gallus85 You claim "That's just how things are" but you're talking out of your ass.
You said "Fact: Having a massive amount of the company fired is a net loss of resources. Sorry if you do…
Originally posted by GeezerGamer Originally posted by Nanfoodle Originally posted by DMKano Originally posted by Nanfoodle
Does not change anything for EQN, they own everything they worked on with Storybricks. DGC is now working in hous…
Originally posted by Daffid011 Originally posted by Nanfoodle You keep saying that like a broken record. You do get companies get to pick what they spend their money on? You may think it should be spent on staff but at the end of the day, your op…
Originally posted by Isometrix I think these layoffs are the best thing that could've happened to EQN really. First off, we don't know which people did good work and which ones did bad work. Public appearances do not account for days in the office, …
The biggest issue with the game is the RNG on every single thing in the game, combined with how much gear matters in pvp. RNG Crafting system (making crafting for profit a casino), RNG quality regrading, RNG lunagems, RNG gear drops, RNG with RNG on…
It is easy to make a quick looping macro to stay logged in. However it is piss poor design to give such an insanely huge incentive to stay logged in (increased labor). They could cut queue times in half by just allowing people to earn labor at the…
Originally posted by Rydeson
You know.. there would be one way to avoid all this speculation of what combat will be like.. Considering that many fans of EQN are claiming the game is close to done.. The game is suppose to have 40 classes.. O…
And not only that, but it shows that they could change up the entire state of the game by adding just a very tiny bit of code to mix up the process. Since it doesn't rely on specifically scripting each event one at a time, it means we can get a lot…
As already stated by others, uncanny valley applies when anything, (robots, video games, movie CGI, paintings, etc) trying to look ultra-realistic, but are slightly off, so it looks weird/creepy.
EQN is stylized in it's character art, so Uncanny Va…
Originally posted by GeezerGamer Originally posted by evilized Originally posted by GeezerGamer I don't always agree with Kano.However, in this thread, I wholeheartedly agree with his points.
1. You are comparing a Pre-Alpha development sp…
Originally posted by DMKano Alpha is where core features survive or die - and we're not there yet.
Actually, Alpha marks the start of the testing / bug correction phase. The features that have survived up until alpha are most likely going to b…
Originally posted by Rydeson Originally posted by Gallus85 Originally posted by monarc333 I'm not ready to write this game off yet, its just still so early in the process, BUT they really need to show the community something a little more "real…
Originally posted by Aelious Originally posted by Gallus85 The most recent information on this states that capping out "Tier 5" takes about a week or so (faster if you're hardcore / experienced in the game and knock it out with focus).
Wh…
Originally posted by Kyleran My statement was based on the premise that a "true" EQ vet and fan would expect in fact that some of those mechanics you refer to as archaic and dated would expect them to actually be included in the new game, so it like…
Originally posted by Brabbit1987 Originally posted by Markn
Ya people will hate because haters are jealous. Funny they slam the graphics when it uses the same engine as PS2 which has great graphics. GW2 clone probably not as GW2 has …
Originally posted by Brabbit1987
This engine is similar to how animation was changed significantly with software.
Back in the day if you wanted to animate, you had to draw out every frame 1 by 1. The same applies to coding a video game. In ord…
Originally posted by Aelious
Regarding the tiers:
Unless there has been more recent information Dave mentioned that gearing to the next "tier" would take "a week to a few weeks" to gain, presumably taking longer and you went up in tiers. With fi…
Originally posted by keenber From what I understand there will be nothing but aoe and GW2 tactics of gang banging the mobs .
Nope. Don't know who told you that, but that's incorrect.
Cc will be nothing like EQ it will just be a wall or root t…
Originally posted by monarc333 I'm not ready to write this game off yet, its just still so early in the process, BUT they really need to show the community something a little more "real". There is a huge EQ base out there that is totally turned off …
Originally posted by Azoth Originally posted by Gallus85 Originally posted by Azoth Originally posted by Gallus85 Originally posted by Rydeson Originally posted by Gallus85
The key thing to note is that players will be abl…