Sad when dev's spend years building a world of stories, sights and adventures to be had. Hand crafting the world with hidden gems and jokes and lore. Then right out the gate a small percentage of the playerbase stand in 1 spot grinding the same mob …
So here's my 2 cents as a guy who makes games for a living:
All I see are several high voxel instanciated objects repeated over and over. Sure it's cool that grain of dirt is so detailed, or that tree is so organic but there's a reason the dem…
Yeah I pretty much agree with the other posters. If you use a Macbook for schoolwork and just want to occasionally game, that'll work but cutting edge games won't run great on it, passable, but not great. Most cases you'll have to turn down settings…
Not sure, but I ran rift beta via bootcamp on the latest 15" MBP hardware from late 2010. I was able to run on high settings in all places with a decent framerate except during rifts which dropped my fps (and do so for everyone not just lower spec s…
That's odd, the return carriage add's a line-break in the editor... Sorry for the lack of spacing between paragraphs folks, it looked different in the feedback box.
It's less the developers then the Executives and PR department who monitor the feedback of the playerbase and influence the development of a title. When the executive from your production company (e.g. Microsoft) says Make all the girls pink to cate…
I really wish FE didn't block it's update notes from users without accounts. Why must I sign up for an account just to see a picture or information on improvments? Those are the very things I want to see to entice me to play/return.
It's fun to dream isn't it? Like what if bunnies and unicorns got merged, floppy eared unicorn bunny horses with big floppy feet! SQEE!!!
Also about as likely...
Originally posted by Digna
Originally posted by Arioc
I think what I am finding is that each soul has a few abilities in it which are themed to the role of the soul. However those are far up the tree and force you to heavily invest in the sou…
I'd also like to point out that multiclassing tends to waterdown the core class (soul). I understand that Trion is trying to focus on the player and not the class, but if any fighter archetype can be a paladin, or a riftblade, or a voidknight.. w…
I think what I am finding is that each soul has a few abilities in it which are themed to the role of the soul. However those are far up the tree and force you to heavily invest in the soul if you want it's "class" abilities. otherwise you get a pep…
I've tried Entropia but never had a clear understanding of the model. So it's a game engine like say Second Life (although seems to support more advanced surface and pixel shaders) and is open for licence by small companies to create virtual worlds …