I'm glad they kept it.
Honestly, Guild Wars 2 did so much to kill my belief that an artistic MMO can exist yet. It's not that the hardware isn't there, it's that most people are using older hardware. They promised artisanal, but to this old fart, G…
Originally posted by IridescentOrk
Yes, and ADHD friendly. I don't see nothing wrong witth this. I got a real job and other challenges to deal with. No need for more.
Yeah, that's exactly my point.
When you look at things, may people have;
* …
If the author means that the genre was destroyed by making it appear to all and sundry like something that only someone with too much time on their hands could enjoy, then yes. As someone who played WoW 1.0, and Everquest, I can attest to both of th…
[mod edit]. Let me run down this on a strike by strike basis.
In Warhammer they are permanently located on the map on a small parcel of space.
You mean opposed to how Guild Wars 2 has zone-wide events, or events that move around so that they don't…
* Drop the RNG-based combat: Make combat truly action-oriented, so that gear numbers have far, far, far less of an impact. Essentially so that it would be more like TERA, because I feel that TERA is one of the few, good action MMOs we've had so far.…
Originally posted by Zorgo
It seems to me that GW2 does the same things as other mmo's in a different way.
Opinions seem to be determined by whether an individual puts more weight on the 'the same things' or on 'the different way'.
IMO, GW2 do…
Originally posted by Torgrim
And there I stopped reading the rest.
Because you have a low tolerance for reading? Really, you supply no reason as to why you stopped reading, and making text red doesn't magically provide one.
@OP
The problem here, chief, is that there's nothing revolutionary about them at all.
All the way back in Warhammer Online and Champions Online, we had public missions. Taking down the Mega-Destroid isn't that different than taking down the Shatte…
The ideas were influential, the final, delivered product was not. As a smart, handsome person, I can tell the difference. The ideas and the product are as different as chalk and cheese, night and day, and so on; almost to the point of being polar op…
There are two issues with the game that basically killed any interest I had in it.
I come from a school of gaming that puts a lot of power in the hands of the player, but the thing is is that success or failure in GW2 is 90 per cent based upon RNG …
I'm not so convinced. See, a while back, back when guesting was still weekly, I decided to try out a number of other servers because I was fed up of the zones after level 30 being a real ghost town. Even Orr was, with almost all (if not all) waypoin…
Originally posted by Loke666 But I think GW2 have less dead zones than most MMOs since you actually get some reward for completing lower zones.
See, I can't buy that as being true. Why is it that every server I checked out had all waypoints conte…
The dead zone issue hasn't been highlighted enough. In fact, if you do a web search for 'GW2 dead zones' then you'll find a lot of posts about how many zones from levels 20-30 onwards have three players in them as a maximum, and this means that all …
There's a reason that half of their 2013 plan is to get people back into the world, if they come through on that. Considering how much focus they're giving to that, it would be almost silly to disagree with the notion that many mid-level zones are g…
@Volkon
I know you're a supporter, but you don't need to resort to personal attacks.
All I'm doing is sharing my personal experiences with the game, thus far, as I've had them. Most zones are absolute ghost towns anywhere between 30 and 80. And Or…
I'm personally not having fun because the game is still too much about numbers for me. On the one end of the spectrum you have stuff like World of Wracraft, Lord of the Rings Online, and Guild Wars 2. In those games, outcomes are determined by numbe…
It doesn't need one, it's not an action-based MMO. The dodge-roll is completely vestigial due to how infrequently people get to use it, and most of the time people just zerg spamming one or two abilities, and using evade skills, heals, and passives …
On the vast majority of servers it's really, really bad. As in from between 30-80 you're going to have to skip most of the dynamic events, and good luck doing anything in Orr. They really need to merge the servers down to just 2 or 3 going on curren…
@Volkon
They say a lot of things, that's part of the problem. But their diligence to never, ever fix a single bug, instead choosing to rush out bug-ridden, unpolished content filled with exploits which they then ban people for, has completely turne…
@OP
If it wasn't raids you loved about WoW? Then, yes, definitely (for the reasons stated in the linked post). In many, many, many ways GW2 is WoW 2.0.